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Forums - Nintendo - This is the technology of HD Rumble

onionberry said:
SWORDF1SH said:
Dualshock 4 can vibrate in a way that can fool you there is something rattling around in the controller like demoed on the Playroom. I'm not sure what HD rumble does that much better. It seems it's good for battery life though.

hd rumble makes you feel the sensation of different stuff through rumble tech, like the ice cubes falling or the water. You can develop a game or a mechanic that makes you feel like someone is scratching the controller from the inside, that you need to pull a rope or that your controller is full of "balls" like 1-2 switch or full of moving ants. You feel the sensation of that stuff instead of the vibration.

 So eventually, someone is going to use this in a horror game very well.



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lasershow said:
onionberry said:

hd rumble makes you feel the sensation of different stuff through rumble tech, like the ice cubes falling or the water. You can develop a game or a mechanic that makes you feel like someone is scratching the controller from the inside, that you need to pull a rope or that your controller is full of "balls" like 1-2 switch or full of moving ants. You feel the sensation of that stuff instead of the vibration.

 So eventually, someone is going to use this in a horror game very well.

exactly, this is a horror game coming to the switch by a small team from the ex members of Irrational games "Perception" hopefully the do something with the tech. Or maybe a fatal frame game!



Eh, it's meh for me, i've never liked rumble, "hd rumble" isn't going to change that.



onionberry said:
lasershow said:

 So eventually, someone is going to use this in a horror game very well.

exactly, this is a horror game coming to the switch by a small team from the ex members of Irrational games "Perception" hopefully the do something with the tech. Or maybe a fatal frame game!

Looks interesting.

It will be interesting to see what the developers can do with  HD rumble.



SpokenTruth said:
Aerys said:

You didnt read well apparently, never criticized games developpers for using it in games.

 

But its Silly to put an expensive tech on your console and not éven make your big/real games benefit of it 

So no other big Nintendo IP will ever use it? You do know Mario Kart Deluxe will partially use it, right?

 

Seriously.  Stop.   You're looking for any way possible to knock it for no reason.

Well Maybe Mario ( and still not éven sure ) so in à long time.

No, im just looking at thé fact its not used when it should and im far to bé thé only One to think that. 

 

And whats your source for Mario Kart ? From what i ttried it doesnt  ... ( I remind There was reports from some journalists that Mario Kart AND Zelda use it before Aonuma debunk it for Zelda )



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

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No mechanical wear? How long before that spring wears out? I'd imagine it would wear out quicker than the brushes in the motor. Especially in something like the Switch where it will be used constantly. It also seems it can't produce a really strong vibration, either. Wonder how strong it can actually get.



The_Yoda said:
TK-Karma said:
I can't wait to try this out and see what it's like. Always good to read/watch resources like this though, as an engineer, I find it pretty fascinating!

I'm curious too.  I'm just not sure I'm $50.00 1-2 Switch curious ....

That's what it really comes down to, I agree xD I may be bargin-bin curious, given some time ...



I'd gladly jettison rumble if it would save me $20. I find it annoying and distracting more often than not. This is probably going to be shoehorned into Switch games for awhile, too. One of my least favorite things about new consoles and games made for it in the first couple of years.



SpokenTruth said:
bonzobanana said:
Isn't that what you get already in many phones. I didn't think they gave a very strong rumble effect. They look very cheap to say the least and efficient but they really don't look very powerful. I've not used a joy-con though. They certainly look like something that would be much cheaper than rumble motors not more expensive. Xbox one controller has 2 large main rumble motors plus 2 trigger rumble motors. The effect can be brilliant. It's hard to imagine these joy-cons could get close to that. It will be funny if Nintendo have outdone Microsoft with such a low cost efficient alternative.

Strength of the rumble is nice but is largely one dimensional by itself.  Imagine the difference being a GPU that can push out 1 billion trianlges per seond but only a few textures.  Now imagine a GPU that pushes 500 million per second and dozens of textures at once.   Strength of polygon power alone becomes secondary.

Is it really like that? This just seems like a different experience. Hopefully I'll get a demonstration soon but the Nintendo approach seems completely different to Microsoft and the Sony experience seems to be somewhere in the middle between the 2. At this point I think the Microsoft approach is better with rumble motors on the triggers which means you can simulate feedback with gunshots, clutch bite etc which I prefer over ds4 so I'm thinking that is likely to still remain my favourite. HD rumble seems more like something for mini-games than to add to immersion in main game playing experiences but I could be totally wrong as not tried them. It's one thing to add a new experience but another for that experience to actually be addictive and improve games. I'm more than happy to be proved wrong though and trying the joy-cons may change my view entirely.



So we have lots of testers saying HD rumble is awesome and whole games built around the concept but of course there's the typical suspects in this thread speculating it's the same as a Dualshock 4, no games will use it, it's weak and it will wear out quickly.

I think the technology is really interesting and I'm looking forward to see it in Switch games!