SpokenTruth said:
Strength of the rumble is nice but is largely one dimensional by itself. Imagine the difference being a GPU that can push out 1 billion trianlges per seond but only a few textures. Now imagine a GPU that pushes 500 million per second and dozens of textures at once. Strength of polygon power alone becomes secondary. |
Is it really like that? This just seems like a different experience. Hopefully I'll get a demonstration soon but the Nintendo approach seems completely different to Microsoft and the Sony experience seems to be somewhere in the middle between the 2. At this point I think the Microsoft approach is better with rumble motors on the triggers which means you can simulate feedback with gunshots, clutch bite etc which I prefer over ds4 so I'm thinking that is likely to still remain my favourite. HD rumble seems more like something for mini-games than to add to immersion in main game playing experiences but I could be totally wrong as not tried them. It's one thing to add a new experience but another for that experience to actually be addictive and improve games. I'm more than happy to be proved wrong though and trying the joy-cons may change my view entirely.








