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Forums - Sales Discussion - Japan Sales- Switch Year 1 vs 3DS and Wii U

Odyssey propelled the Switch to its best week since launch.
Right in time for the holiday season.
This is going to be a very interesting next two months.



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Shadow1980 said:
Bofferbrauer2 said:

Thanks Shadow for those great charts!

You're welcome.

And FWIW, the Switch is a ¥29,980 system while the 3DS launched for ¥25,000 and was cut to ¥15,000 in its 25th week. The Switch is doing very well all things considered.

The 3DS also had no system sellers released at this stage. No Mario, no Mario Kart, no mainline Zelda game, certainly not Nintendo’s current best selling IP - Splatoon.



Lawlight said:
Shadow1980 said:

You're welcome.

And FWIW, the Switch is a ¥29,980 system while the 3DS launched for ¥25,000 and was cut to ¥15,000 in its 25th week. The Switch is doing very well all things considered.

The 3DS also had no system sellers released at this stage. No Mario, no Mario Kart, no mainline Zelda game, certainly not Nintendo’s current best selling IP - Splatoon.

3DS also had no supply issues.



Shadow1980 said:
RolStoppable said:

My response was towards Lawlight's downplaying that Switch has everything going for it while the 3DS pulled off huge numbers with virtually nothing going for it.

Now regarding your Switch sales analysis in this most recent post, it's outright terrible. Switch has been supply-constrained for the entire time it has been out, so each and every week was capped by the supply that Nintendo pushed into the market.

Your conclusion of A and B is also wrong because even the ill-fated Wii U managed to double its baseline after the release of Splatoon in mid-2015.

I actually meant to reply to Lawlight. He was overstating the supposed negative impact of the 3DS's lack of major games. Software wasn't the 3DS's problem. The price was. The 3DS was by far the most expensive Nintendo handheld ever in Japan going by launch prices, and the second most expensive overall after the Vita. That price cut was essential to getting the 3DS up to a strong baseline relative to previous Nintendo handhelds.

Regarding the Switch, it may have been supply-constrained, but it did get boosts from several notable games. The duration of the boosts is consistent to what we've seen with every other system: it lasts for a week, maybe two, before sales dip back to baseline.

Finally, as for the Wii U, Splatoon may have been responsible for the improved baseline, given how baseline sales were in 2015 prior to Splatoon's launch and how Splatoon remained in the MC Top 10 for the entire remainder of 2015. Aside from maybe FFVII's U.S. launch, that's probably the only time a single game boosted baseline sales all by itself, and probably through generating greater interest in the system rather than purely by having new hardware units sold alongside it.

tbf, the boost provided by the games on the switch is essentially how many consoles nintendo ships that week. They had more stock during the summer than close to launch and now more in the fall than the summer. I don't think the game boost can be counted due to the stock issues as nintendo ships larger quantities with those game releases that still sell out. I'm probably explaining myself badly but what I'm saying is the game boost can't exactly be shown to exist if the amount shipped every week is sold out as with the switch the demand > supply which would mean these would be the results without some games or the boost isn't anywhere near what it could be.



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Shadow1980 said:
RolStoppable said:

My response was towards Lawlight's downplaying that Switch has everything going for it while the 3DS pulled off huge numbers with virtually nothing going for it.

Now regarding your Switch sales analysis in this most recent post, it's outright terrible. Switch has been supply-constrained for the entire time it has been out, so each and every week was capped by the supply that Nintendo pushed into the market.

Your conclusion of A and B is also wrong because even the ill-fated Wii U managed to double its baseline after the release of Splatoon in mid-2015.

I actually meant to reply to Lawlight. He was overstating the supposed negative impact of the 3DS's lack of major games. Software wasn't the 3DS's problem. The price was. The 3DS was by far the most expensive Nintendo handheld ever in Japan going by launch prices, and the second most expensive overall after the Vita. That price cut was essential to getting the 3DS up to a strong baseline relative to previous Nintendo handhelds.

Regarding the Switch, it may have been supply-constrained, but it did get boosts from several notable games. The duration of the boosts is consistent to what we've seen with every other system: it lasts for a week, maybe two, before sales dip back to baseline.

Finally, as for the Wii U, Splatoon may have been responsible for the improved baseline, given how baseline sales were in 2015 prior to Splatoon's launch and how Splatoon remained in the MC Top 10 for the entire remainder of 2015. Aside from maybe FFVII's U.S. launch, that's probably the only time a single game boosted baseline sales all by itself, and probably through generating greater interest in the system rather than purely by having new hardware units sold alongside it.

The point is that the Switch, with notable game releases didn't 'get' boosts from hightened consumer interest, but instead was 'given' boosts by nintendo through bigger shipments.

You can only correlate 'game boosts' with consumer interest if there is ample supply, but in the Switches case it has been selling out every single week in japan. Therefore even if the game boost would have been longer and more pronounced you'd have no way of knowing, because the console can't sell more than nintendo ships. The switch boosts are in a way 'artificially' created by the amount nintendo shipped in every given week, not 'genuinely' by the hightened consumer demand a game release usually brings (since demand outstripped supply anyways).

So whatever boosts the Switch did get doen't really allow conclusions to be drawn about the average lengh and effect of typical 'game boosts' and are therefore not a good datapoint for reference.



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Shadow1980 said:
SuperNova said:

The point is that the Switch, with notable game releases didn't 'get' boosts from hightened consumer interest, but instead was 'given' boosts by nintendo through bigger shipments.

You can only correlate 'game boosts' with consumer interest if there is ample supply, but in the Switches case it has been selling out every single week in japan. Therefore even if the game boost would have been longer and more pronounced you'd have no way of knowing, because the console can't sell more than nintendo ships. The switch boosts are in a way 'artificially' created by the amount nintendo shipped in every given week, not 'genuinely' by the hightened consumer demand a game release usually brings (since demand outstripped supply anyways).

So whatever boosts the Switch did get doen't really allow conclusions to be drawn about the average lengh and effect of typical 'game boosts' and are therefore not a good datapoint for reference.

So basically Nintendo just makes sure that weeks with big games have some additional stock, but that necessarily comes at the expense of other weeks?

yep, that's what they've been doing while dealing with this supply issue



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uran10 said:
Shadow1980 said:

So basically Nintendo just makes sure that weeks with big games have some additional stock, but that necessarily comes at the expense of other weeks?

yep, that's what they've been doing while dealing with this supply issue

Yep! :)



64k against 65k, narrow win for the 3DS this week



Numbers bumb.
Switch did almost 80k this week!



Damn, Switch is really keeping up quite well with the 3DS. At this rate it could even get close to Wii U LT sales in Japan this year alone.