Shadow1980 said:
SuperNova said:
The point is that the Switch, with notable game releases didn't 'get' boosts from hightened consumer interest, but instead was 'given' boosts by nintendo through bigger shipments.
You can only correlate 'game boosts' with consumer interest if there is ample supply, but in the Switches case it has been selling out every single week in japan. Therefore even if the game boost would have been longer and more pronounced you'd have no way of knowing, because the console can't sell more than nintendo ships. The switch boosts are in a way 'artificially' created by the amount nintendo shipped in every given week, not 'genuinely' by the hightened consumer demand a game release usually brings (since demand outstripped supply anyways).
So whatever boosts the Switch did get doen't really allow conclusions to be drawn about the average lengh and effect of typical 'game boosts' and are therefore not a good datapoint for reference.
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So basically Nintendo just makes sure that weeks with big games have some additional stock, but that necessarily comes at the expense of other weeks?
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yep, that's what they've been doing while dealing with this supply issue