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Forums - Nintendo - Nintendo must like to say no and disappoint people.

 

Is Nintendo too greedy?

Of course! 121 42.16%
 
No way! 69 24.04%
 
A little. 66 23.00%
 
See results. 31 10.80%
 
Total:287
vivster said:
All these things just come down to Nintendo liking to do everything cheap for them. While other console makers go out of their way to deliver the biggest value for the consumer and produce a competitive product while even taking losses Nintendo is either too afraid or too stubborn.

That's what having a monopoly and a loyal fanbase does to you.

They tried taking a loss on systems last gen. Didn't work out for them.

OT: I dont understand how making the internal storage small is greedy. An inconvenience, sure, but they don't sell proprietary memory cards. 

There are dissapointing things, and I believe their lack of communication for basic console-details is the biggest sin, and overall dumb. But every console launch is flawed. You honestly believe Nintendo is under-producing Switches (or any product) on purpose, after the gigantic, pathetic, and embarrasing failure that the Wii U, heck all of last gen was? You have to be really nuts to think that. 

Those were the points that annoyed me. Others were fair (#1, #10, #11), some I won't bother (#2, #6, #7). But I do believe one thing. Nintendo has been listening a lot to their fans lately (you can clearly see it with BotW, and even Splatoon 2), so I'm pretty sure they're also looking at feedback for this console launch. Year 1 already looks promising with a very consistent release schedule; they can only go up from here (unless we talk about the Wii U).



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I believe the headphone socket is disabled in docked mode and sound is routed to the hdmi port instead but then you wouldn't want to pull your docked switch out of its dock and smash on the floor when you pull the headphone cable by mistake so seems a very sensible precaution.

Nintendo does like a profit to say the least but like Apple if people are prepared to pay a premium then they got it right. It's not like the Playstation Vita launched at a low price the Switch is competitive for launch pricing. I personally find it too expensive for now but give it half a year or more I'll probably get one. Most people buy consoles long after launch when pricing is more competitive.





1. This one sucks...though I think there are much bigger offenses to focus on. I got one of my adapters for $3. Likely the reasoning is that the new 3DS was targetting existing customers, for better or worse. If a brand new system shipped without a charger...I would find that a much bigger offense.

2. Ionno...this one seems pretty general.

3. Subjective, and can apply to anything.

4. Understandable, but definitely sucks still.

5. The complaint only exists in the Pro Controller, which isn't the default model. See Captain Yuri's post above.

6. I'm annoyed with this too, but it seems par for the course. There were lots of PS1/2 games I had on my PS3 that weren't on PS4 after I bought it.

7. I mean...okay. Sucks...but Nintendo isn't the only company with underutilized IPs.

8. Assumptions...and even if it was true, it's understandable given the Wii U's initial situation.

9. Valid complaint

10. 3DS had one of the most significant price cuts in recent memory shortly after launch. No idea about the Wii U, but I know I've seen it selling for $250 on online stores, which is pretty significant.

11. Uh...come on. Did you really think this a problem, or were you just padding this list?

12. Valid complaint.

13. I'd like a bundle...but if that drove the price up, I'm fine with it being the way it is. If the point is not to drive the price up, that point has already been made.

14. Valid complaint.

I mean, plenty of these problems aren't unique to Nintendo, and while that isn't a counterpoint...it does help to look at the entire industry, and not just Nintendo in a vacuum.



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This is classic rant, you could make similar list for Sony and MS also, or any company out there.



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Pemalite said:
niceguygameplayer said:

2. No powerful hardware for their home consoles. Only gimmicks to excuse making cheap hardware for large cost. They struck it rich with Wii and have been doing it since. Even the GameCube had no DVDCD player, unlike PS2 and Xbox. Well, I'm not sure about Xbox with DVD's, but it could play CD's, I think. Plus Xbox was the most powerful of it's generation and had a hard drive.

The original Xbox could play DVD's. However you needed to buy an addon (Which pays for the license) to enable it.

niceguygameplayer said:

13. No pack in game!

To be fair, my original xbox, xbox 360 and xbox one consoles didn't either.
When the Nintendo 64 first released there was no pack-in game and we ended up buying Lylat Wars seperate.

niceguygameplayer said:

14. No hard drive for Switch. Want to download Dragonn Quest Heroes 1 and 2. Well too bad! It is a 32 gigabyte download. The same as the switch internal memory. Of course that internal memory won't be all free. Some will be used for the system. Even if it was all free, there would not be any space to save a game. I understand it's part portable, but couldn't they have gotten it up to 128 gigs? A lot can be stored on a tiny card now. Greedy again, Nintendo. I guess you can add the possible cost for an SD card to #12... (passes out again.)

Not having a Hard Drive is a good thing. Mechanical Disk drives are fairly expensive, tend to consume more power. (Thanks to operating mechnically.)
Poduce more heat (placing increased load on the cooling system), take up a ton of room (Most are 2.5 or 3.5" sized drives) and have higher failure rates that are exacerbated in a mobile device.

Throwing more NAND at the problem would have been far better. Even if it's cheaper TLC NAND... However, you cannot compare a MicroSD cards size and capacity to the internal storage of the Switch, the Switch's internal storage will be higher grade, faster and more expensive NAND.

2. Yes, I remember now. Better late than never.

13. It is now pretty standard though. It used to be with the Sega Genesis and SNES. It should have never changed. They could have at least packed in a demo or cheap digital mini game code. Maybe they still will though. 

14. Well, I still think 128 gigs would have been a lot more reasonable. At least 64 when game sizes come as large as 32. 



barneystinson69 said:
vivster said:
All these things just come down to Nintendo liking to do everything cheap for them. While other console makers go out of their way to deliver the biggest value for the consumer and produce a competitive product while even taking losses Nintendo is either too afraid or too stubborn.

That's what having a monopoly and a loyal fanbase does to you.

Monopoly of what? The ever shrinking handheld market?

The ever shrinking Nintendo market.



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Slarvax said:
vivster said:
All these things just come down to Nintendo liking to do everything cheap for them. While other console makers go out of their way to deliver the biggest value for the consumer and produce a competitive product while even taking losses Nintendo is either too afraid or too stubborn.

That's what having a monopoly and a loyal fanbase does to you.

They tried taking a loss on systems last gen. Didn't work out for them.

OT: I dont understand how making the internal storage small is greedy. An inconvenience, sure, but they don't sell proprietary memory cards. 

There are dissapointing things, and I believe their lack of communication for basic console-details is the biggest sin, and overall dumb. But every console launch is flawed. You honestly believe Nintendo is under-producing Switches (or any product) on purpose, after the gigantic, pathetic, and embarrasing failure that the Wii U, heck all of last gen was? You have to be really nuts to think that. 

Those were the points that annoyed me. Others were fair (#1, #10, #11), some I won't bother (#2, #6, #7). But I do believe one thing. Nintendo has been listening a lot to their fans lately (you can clearly see it with BotW, and even Splatoon 2), so I'm pretty sure they're also looking at feedback for this console launch. Year 1 already looks promising with a very consistent release schedule; they can only go up from here (unless we talk about the Wii U).

300 dollars was a loss? It was weaker than a PS3. As for the internal memory, they would have to pay a little more to provide 64 gigs and up. When one game is too much for internal storage of a digital download, something is wrong. 



Miyamotoo said:
This is classic rant, you could make similar list for Sony and MS also, or any company out there.

There is truth there, especially MS, I think. But it seems they have learned.