h2ohno said:
GOWTLOZ said:
I haven't played Horizon yet as it hasn't yet been released in my country. I saw an arrow that has a rope that makes your enemy unable to move and some more but that was while watching a review so I'll be able to tell better when I play the game but I heard there are many arrows that are in the game and you can craft so many weapons.
Now if you're going to talk about realism then Horizon looks way more realistic than Zelda and has a more realistic scale to the geography of the place you are in and so is the way characters speak and enemy AI for the robot dinosaurs. Why isn't that factored in the review if he wants realism? I don't see many games criticised for being unrealistic and Nintendo is well known and liked for that. I don't know which reviewer you are talking of but they seem to be biased because that is a terrible reason to call one better than the other because then you would need to look at the entire combat like enemy AI and movement as well as the variety of weapons which I said.
|
The reviews say that the enemies in BOTW having pretty amazing AI. Watchmojo said that when they threw a bomb at a minor enemy the grunt killed them by kicking the bomb back at them. Others spoke of how enemies used the terrain, and how the NPCs had realistic schedules, reacted realistically to Link, the weather and enemies, and even went to fight enemies on their own without Link's intervention.
Digging through the reviews reveals a lot of surprising reasons for the game's high scores.
|
That is good to know.
irstupid said:
GOWTLOZ said:
I haven't played Horizon yet as it hasn't yet been released in my country. I saw an arrow that has a rope that makes your enemy unable to move and some more but that was while watching a review so I'll be able to tell better when I play the game but I heard there are many arrows that are in the game and you can craft so many weapons.
Now if you're going to talk about realism then Horizon looks way more realistic than Zelda and has a more realistic scale to the geography of the place you are in and so is the way characters speak and enemy AI for the robot dinosaurs. Why isn't that factored in the review if he wants realism? I don't see many games criticised for being unrealistic and Nintendo is well known and liked for that. I don't know which reviewer you are talking of but they seem to be biased because that is a terrible reason to call one better than the other because then you would need to look at the entire combat like enemy AI and movement as well as the variety of weapons which I said.
|
AI for robot dinosaurs. It's nothing special. You can click on them and then it shows you the set path they walk in. Their patrol basically.
The arrows you are talking about are a trap basically. But again this isn't about who has more or not, just pointing out tha tyou dismised Zelda's arrow variety.
Realism in games. Some of the things i've seen or read for Zelda sound incredible for realism and AI. One guy saw a group of bokoblins chatting around a fire. He snuck up to them and tried to grab one of thier clubs that had been leaning up against a log. He got spotted or heard just before he grabbed it and the enemy who's club it was grabbed it quick adn they started attacking. Another situation was a guy was fighting a giant of some sort and in the fight an explosion (bombs?) blew up tree and the giant then picked up the tree and used it as a club. I'm sure you've seen the videos of Link setting fire to the grass in a windy area and it spreading forward and killing the enemies. Or the standard pushing a bolder off a hill into a group of enemies. How abou tfighting a skeleton creature and knocking off their arms. I've seen other skeleton creatures then pick up anothers arm and use it as a weapon.
Zelda has been getting huge praise for its realism being on a level that is unheard of.
|
The path they walk on is when they are not aware of your presence. When they are its incredibly challenging according to reviews.
But what you siad is interesting. Very interesting. I have not watched many videos on both games because I intend to play them both, Horizon when it releases in India and Zelda when I get a Switch probably next year. That said enemies using objects in the environment sounds very interesting and something I've wanted in game. Good stuff!
You should look at Horizon's weather systems though. They are based on cloud formations that aren't scripted and is incredibly realistic. The weather is dynamic in a way it is not in other games that have weather. This sounds very impressive and I'm waiting to play the game to see it myself.