| Peh said: A game where the environment is not just static and changes by progression. I want the game to evolve with your progression and that you see your accomplishments. For example, I always wanted to see this kind of scenario: You drop down with your squad from the sky into a destroyed city which is overrun by infested and mutated creatures and probably some human like parties fighting for power. The city borders are protected by a huge wall (thanks trump). So you go there and fight one district over the other one, cleaning it from enemies and re-establish electricity and food supplies and rebuild parts of the city while defending and fighting for new places. Your progression makes part of the town safer and back to a normal state which you can also interact with. Take over outposts and cleaning building from infested and so on. I just like this kind of gameplay and it somehow minimalistic presented in Just Cause and Assassins Creed Syndicate. |
To a smaller extent that sounds a lot like what State of Decay was doing. State of Decay 2 might be even more of what you have described if it turns out well.
For me it is a similar idea of an ever changing dynamic world, and fighting for territories, food supplies, with the difference being that this game would be set in a pre historic setting. So you are fighting for influence of your tribe in an ever changing dynmic world. It wouldn't be story driven, so each playthrough could be very different. Would also implement some sort of Sims elements within your tribe, of keeping your people happy, while also having gameplay and combat that would be reminiscent of Soulsbourne games. It would also have permadeath so you would actually try to avoid combat as much as possible, and attempt to outsmart your opponents strategically instead, by setting traps, and ambushes during the night. Sabotaging their food supply, ruining their hunts, etc. The game could span many generations, and you'd have to keep brining enough offspring into the world, and protect them, so then eventually they could take over once the current generation becomes too old for effetive combat and traversing, and eventually too old for even tasks at the base, and eventually die of old age, assuming something else hasn't killed them before. Perhaps some very basic advancement of technology/ crafting would be possible, as knowledge that could be discovered and then passed down generations.
So from a grander perspective it would be sort of a strategy game, in the vein of a detailed Civilization game set in a pre historic setting, however playing it as a 3rd person action stealth survival game, with elements of the Sims. You could choose to create a warrior tribe, a hunter tribe, a peaceful food gathering tribe, a tribe that focuses on trading, or an intelligent tribe that advances (basic) technology/ crafting more than the other tribes, among other options. You could form allienaces with other tribes, which could be improved, or could deteriorate, and you could betray them or vice versa, or perhaps getting the partnership close enough you could eventually merge the two tribes. You could choose any of those paths or a mix of any would be a possibility.












