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Forums - Gaming - Create your dream game

 

Peh said:
A game where the environment is not just static and changes by progression. I want the game to evolve with your progression and that you see your accomplishments.

For example, I always wanted to see this kind of scenario:

You drop down with your squad from the sky into a destroyed city which is overrun by infested and mutated creatures and probably some human like parties fighting for power. The city borders are protected by a huge wall (thanks trump). So you go there and fight one district over the other one, cleaning it from enemies and re-establish electricity and food supplies and rebuild parts of the city while defending and fighting for new places. Your progression makes part of the town safer and back to a normal state which you can also interact with.
Take over outposts and cleaning building from infested and so on.

I just like this kind of gameplay and it somehow minimalistic presented in Just Cause and Assassins Creed Syndicate.

To a smaller extent that sounds a lot like what State of Decay was doing. State of Decay 2 might be even more of what you have described if it turns out well.

For me it is a similar idea of an ever changing dynamic world, and fighting for territories, food supplies, with the difference being that this game would be set in a pre historic setting. So you are fighting for influence of your tribe in an ever changing dynmic world. It wouldn't be story driven, so each playthrough could be very different. Would also implement some sort of Sims elements within your tribe, of keeping your people happy, while also having gameplay and combat that would be reminiscent of Soulsbourne games. It would also have permadeath so you would actually try to avoid combat as much as possible, and attempt to outsmart your opponents strategically instead, by setting traps, and ambushes during the night. Sabotaging their food supply, ruining their hunts, etc. The game could span many generations, and you'd have to keep brining enough offspring into the world, and protect them, so then eventually they could take over once the current generation becomes too old for effetive combat and traversing, and eventually too old for even tasks at the base, and eventually die of old age, assuming something else hasn't killed them before. Perhaps some very basic advancement of technology/ crafting would be possible, as knowledge that could be discovered and then passed down generations.

So from a grander perspective it would be sort of a strategy game, in the vein of a detailed Civilization game set in a pre historic setting, however playing it as a 3rd person action stealth survival game, with elements of the Sims. You could choose to create a warrior tribe, a hunter tribe, a peaceful food gathering tribe, a tribe that focuses on trading, or an intelligent tribe that advances (basic) technology/ crafting more than the other tribes, among other options. You could form allienaces with other tribes, which could be improved, or could deteriorate, and you could betray them or vice versa, or perhaps getting the partnership close enough you could eventually merge the two tribes. You could choose any of those paths or a mix of any would be a possibility.



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Simple.
-super realistic graphics, physics and AI.
-A cool city map (New Yurk or Shanghai) filled with ppl!
-Minigun



mZuzek said:

A new Metroid.

As in, not like Other M or Federation Force.

Edit: actually, alright. I'll go further.

Metroid 5. Not only the first 2D Metroid since 2004 (or 2002 excluding remakes), but would also be the last one. Taking place after Fusion, Samus has pretty much eradicated every major galactic threat other than the space pirates, but now she is also considered a threat and is being hunted by the federation. *insert random plot point here* that sends her to a planet controlled by the space pirates themselves, and once there she's on a mission to find the last remnants of the Chozo civilization, or so she believes.

Eventually, since this is hostile territory to the federation, they come in to battle the space pirates, and eventually find Samus there - they try to hunt her down alongside their main mission, but eventually are overpowered by the space pirates and are saved by Samus herself, putting an end to her wanted status. As she continues further into the planet, she finds out it is most likely the place where the space pirates actually originated from, and starts to unravel a lot of secrets about them (or maybe not), and is finally attacked by Ridley (final boss this time).

Once he's down, it's made as clear as ever that this time, he's really gone for good (as if that death scene in Prime wasn't extreme enough), and then Samus finds some Chozo ruins at the core of the planet, very much like the ones she found in Zero Mission. There, she goes through some sort of ritual that completely removes her suit from her (she couldn't take it off after Fusion), and she's "purified" and back to being just a normal human being. After that, the planet starts to blow up, and you have to escape with just Zero Suit level stuff, which eventually you do, and that's that. Samus is free from the federation, free from her suit, and has pretty much destroyed everything the galaxy had to fear (although there could be some indication that the space pirates haven't been completely eradicated, instead just being reduced to non-threatening numbers). And then she just... retires.

Or whatever.

I also want a new 3D Metroid.

I loved your idea for a new Metroid. Just love it. But I have to confess, I'm a fan of Other M. So, I actually pictured all of it in Other M style. Sorry. (but in 2D would be awesome too)

 

OP: I have some ideas for a new Donkey Kong Country and a new Sunset Riders, but I will avoid using existing IPs. I used to thought a lot in new games when I was younger. Games that would be a dream for me. The one I could remember (and still want to play it) is a game about the final judgement. The world is in final condition, it will end in a few days (for any reason like global warming, a comet coming towards earth, whatever). God descends from heaven to judge all the people left here and give them a last chance of redemption, before starting life in a new planet. In the same time, Satan ascends from hell for a chance of beating God and become the ruler of the world. A war of angels and demons took place in earth. You play as a regular human at first, but your choices let you adquire powers and skills from one side or another, becoming an angel or a demon yourself. All boss and areas are open since the beggining, but try to face God or the Devil when you don't have powers for it and you'll get you ass kicked (and have to start over). You can do missions of both sides and adquire some powers from both, but your reputation affects what you can do, with all NPC interecting with you taking this in consideration (a bad reputation will eventually prevent you from upgrade and adquire angel-like powers). If you take too much time without being poweful enough, the world can end without you being able of challenging God/Devil, and the winner side would be decided by all that happen during your gameplay (things can chance each time you play, with diffent missions and actions, or actions taking place in different times and places). If you are fast enough, you can even become so powerful that you beat Devil and God before the world ends and become the ruler of the universe.



Studio Ghibli hand drawn 3D action adventure or open world rpg for example a more mature version of Ni No Kuni, all hand drawn and no stat grinding.



Peh said:
A game where the environment is not just static and changes by progression. I want the game to evolve with your progression and that you see your accomplishments.

For example, I always wanted to see this kind of scenario:

You drop down with your squad from the sky into a destroyed city which is overrun by infested and mutated creatures and probably some human like parties fighting for power. The city borders are protected by a huge wall (thanks trump). So you go there and fight one district over the other one, cleaning it from enemies and re-establish electricity and food supplies and rebuild parts of the city while defending and fighting for new places. Your progression makes part of the town safer and back to a normal state which you can also interact with.
Take over outposts and cleaning building from infested and so on.

I just like this kind of gameplay and it somehow minimalistic presented in Just Cause and Assassins Creed Syndicate.

You're in luck, you just described infamous.



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Halo RPG. Could be in first or third person, I do not care (I have the choice, so how about both)!



Made a bet with LipeJJ and HylianYoshi that the XB1 will reach 30 million before Wii U reaches 15 million. Loser has to get avatar picked by winner for 6 months (or if I lose, either 6 months avatar control for both Lipe and Hylian, or my patrick avatar comes back forever).

Don't really need to make it myself, just have a good sequel to Final Fantasy Tactics A2 or Rune Factory 4 and I will be pretty happy



NintenDomination [May 2015 - July 2017]
 

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NintenDomination [2015/05/19 - 2017/07/02]
 

          

 

 

Here lies the hidden threads. 

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[3DS] Winter Playtimes [Wii U]

You are a hermit crab. You are born close to a salt lake, and you fight every other thing on that lives on that lake. Because hermit crabs grow constantly, you eventually outgrow every possible shell avalible on the lake. And because if you take too long without a home you lose the game, you are forced to explore other places. So you go on a journey through the river that connects the lake to the sea, fighting other river creatures and hiding from the mighty bears. You use natural shells and some human garbage as a home to survive the long journey.

Once you arrive to the ocean with your can of Red Bull on your back, you feel the inmens feeling of satisfaction of watching the blue stretching towards the horizon. Out of nowhere, you get attacked by seagulls, creatures with dead eyes and screeches like the demons of hell themselves, set on eating you alive. They are smarter, and they grab the Red Bull can and flung you through the air. You have to fight a close and quick fight against them with your big meaty claws, picking their wings and heads. Finally, you make a killing blow, but then you free fall into the ocean, wounded and losing your Red Bull shell. Missing the home that protected you through the long river journey, hungry, wounded and needing a house, you have to find something to protect yourself, fast. After hours of fearing for your life, you find the carcass of a giant sea snail, perfect for you. But there's a catch: dozens of other hermit crabs are trying to get it too. They look bigger, tougher and meanier than you, but you carry on and enter the fray (insert "Rules of Nature" or something like that). It's a blood bath, and you end up losing. But just when you think the other crabs are coing to cut you in half, a mysterious underwater stream appears and flungs every creature. You manage to see the glimpse of a shadow before losing conciousness.

When you wake up, you are on a place you've never seen before: lush colours cover rocks and coral, and hundreds of differend creatures moving around in a beautiful harmony. You have arrived to a small reef, . You somehow managed to end up under a pile of algues, hiding your unprotected behind. However, your aren't safe yet. Suddenly, life stops at the reef, and in an instant, every living thing goes into a terrified rush to hide somewhere. The camera focuses on a little crab trying to dig itself underground. The music stops, and you can hear the desperate moans of the creature digging for its life. The longest six seconds of your life pass, and then a giant moreel eel bites the poor thing, the sea turning into crimson. Then, the predator's eyes look right at you, and in a quick movement it swins like a dart to get you. You have less than a fraction of a second to scratch its face. You manage to wound it, but it's nothing but a scratch. You have seconds to run away from the monster, which at this point can one hit kill you. You run, run and run through the reef, until your escape gets frustrated by a giant anemone, oozing with poison. With nowhere else to run, you have to fight for your life. You must hit the scratch you made earlier, while avoiding the lightning fast attacks of the beast. Finally, you manage to hurt it good, but it's not enough. The monster's eyes, injected in blood, look at you with a hate that would make the fires of hell freeze, and with one last scream, it charges against you. It bites you, tearing apart one of your claws, but you're determined to end the life of the eel, your reason clouded by pain and pure survival incstint. With your other claw, you squash both of its eyes, blinding the monster. The eel tries to hide, but there's nowhere to run. You take it by the head ("time to leave them all beHIIIIIIIIIND..." and throw the creature against the anemone. Its tentacles, now wrapping the eel, quickly ooze with poison, killing the mighty animal. Still, it's far from over. The eel still has enough strenght to get out, tearing some of the tentacles. You have to impale your enemy and keep it on the anemone so it can kill the eel. Finally, with a final spasm, the creature goes down and dies, abd starts being digested. You've won, but you're bleeding from the stump where your left claw stood moments before. Hungry, wounded, and losing conciousness once again, it's just a matter of time before you're eaten by the sealife.

You open your eyes once again, greeted by a couple of fishes. They tell you that they took care of your wounds and hid you. Apparently, you just slayed a monster that was haunting that place for decades now. A series of predators, more agressive and saddistic than usual, have been atacking nearby settlements and terrifying the local fauna. They fear this is some sort of organized attack, far beyond the need to feed. After you hear that, you look at the place where your claw used to be, and you swear revenge against all these creatures. The fishes thentake you to a garbage dump, where you can see lots of useful things. You take a new shell, a big can of tomato soup, red and brown with rust. Moments before you decide to leave, you see something shinning under some rubbish. It's stuck on some plastic, but you use your strength and you take it out. Like King Arthur taking Excaliburg from the stone, you take out a giant pair of diagonal pliers. Hearing the whishpers of the warriors that wielded this mighty weapon before, you're filled with a great sense of determination. You manage to make an useful claw from that plier. With your can of tomato soup and your mighty weapon, you give your first step to explore the depths of the ocean, set on a quest of vengance and rightful retribution. Triumphant music starts to play.

Then the title scroll comes out.

Bethesda Studios

presents...





Shark Tale 2.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

a pokemon game.... similar to xenoblade chronicles x.....



 

I'd love an open-world virtual reality game where you aren't stuck dealing with F2P gameplay or hours of grinding. It would just be a place where you can chill and do a bunch of exciting things with other people.

A perfect IP for this description would be Animal Crossing. it's already great enough- imagine how cool it'd be if you can explore more?