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Forums - Nintendo Discussion - Rumor/Leak: Switch Hardware Specs, 1024 FLOP (Possibly 1TF) Device, Maxwell Architecture, Chat w/out Smartphone, Bluetooth Enabled...

So, here is an interesting test, DX8 is FP16 and DX9 is FP32, see if you can spot the difference.



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dahuman said:

So, here is an interesting test, DX8 is FP16 and DX9 is FP32, see if you can spot the difference.

You kinda' do need to program your games to take advantage of the new abilities a new Direct X version offers.
Counter Strike has never been excessively demanding or leveraging a multitude of graphics effects anyway, performance is more vital for the competitive scene.




--::{PC Gaming Master Race}::--

Pemalite said:
dahuman said:

So, here is an interesting test, DX8 is FP16 and DX9 is FP32, see if you can spot the difference.

You kinda' do need to program your games to take advantage of the new abilities a new Direct X version offers.
Counter Strike has never been excessively demanding or leveraging a multitude of graphics effects anyway, performance is more vital for the competitive scene.


Later iterations of APIs just offered more functionality like you said, it's not that FP16 creates dog shit graphics, it's that FP32 is better at certain things that would make better effects, which can also be done in FP16 and mixed in with some FP32 with better performance yet not look like it's from 2004, the question is how many people can notice the actual difference in the water and reflections at a glimpse without direct comparisons unless they are the most anal PC people? I mean I know you and I can, and maybe CGI, Soundwave, Holo and some other people on this forum(I'm not going to list all the names who are still here, you know who you are,) but outside of our anal pod, it's like "meh." I never take consoles seriously when it comes to graphics to start with, why would I start with the Switch now? lol



I don't care if Zelda BotW is using FP16 or FP32. Looks great either way



mine said:
I don't care if Zelda BotW is using FP16 or FP32. Looks great either way

Should be using mostly FP32. As the Wii U has appalling FP16 capabilities. And Zelda is a port of that.

dahuman said:

 I never take consoles seriously when it comes to graphics to start with, why would I start with the Switch now? lol

That's exactly what I think.
But, wanting more is never a bad thing either. :P



--::{PC Gaming Master Race}::--

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Better to just accept that the Switch is what it is rather than keep holding out futile hope that it'll somehow get close to PS4/Xbone performance.

It offers slightly better than Wii U graphics on the go, and the same graphics with a resolution boost when docked. If that's not enough for you, then this isn't the system for you.



curl-6 said:

Better to just accept that the Switch is what it is rather than keep holding out futile hope that it'll somehow get close to PS4/Xbone performance.

It offers slightly better than Wii U graphics on the go, and the same graphics with a resolution boost when docked. If that's not enough for you, then this isn't the system for you.

Speaking of which, who was that poster that used to insist over and over again that the Wii U was like 600 GFLOPS and Wonderful 101 and all those games were clearly leagues beyond he PS3/360? Some of this talk just made me wonder about that guy, lol. I wonder how he is rationalizing this. 

All those hardcore Nintendo apologists when they get their hearts broken they usually turn into rabid Playstation or XBox fanatics. 



Soundwave said:
curl-6 said:

Better to just accept that the Switch is what it is rather than keep holding out futile hope that it'll somehow get close to PS4/Xbone performance.

It offers slightly better than Wii U graphics on the go, and the same graphics with a resolution boost when docked. If that's not enough for you, then this isn't the system for you.

Speaking of which, who was that poster that used to insist over and over again that the Wii U was like 600 GFLOPS and Wonderful 101 and all those games were clearly leagues beyond he PS3/360? Some of this talk just made me wonder about that guy, lol. I wonder how he is rationalizing this. 

All those hardcore Nintendo apologists when they get their hearts broken they usually turn into rabid Playstation or XBox fanatics. 

There was one bloke who thought that the eDRAM also made it more powerful than the PC, Xbox One and Playstation 4.

He used to link to information that was plain false/irrellevent just to justify his claims. Haha
Can't remember his name for the life of me though.



--::{PC Gaming Master Race}::--

Soundwave said:
curl-6 said:

Better to just accept that the Switch is what it is rather than keep holding out futile hope that it'll somehow get close to PS4/Xbone performance.

It offers slightly better than Wii U graphics on the go, and the same graphics with a resolution boost when docked. If that's not enough for you, then this isn't the system for you.

Speaking of which, who was that poster that used to insist over and over again that the Wii U was like 600 GFLOPS and Wonderful 101 and all those games were clearly leagues beyond he PS3/360? Some of this talk just made me wonder about that guy, lol. I wonder how he is rationalizing this. 

Mere months ago there were posters on here claiming Switch would be able to run any PS4/Xbone game with "no noticeable downgrades".