Interesting. Remains to be seen if this is just a classical empty buisness statement or more.
As someone who is working with UE 4 regularly I can personally attest that it is a very good development tool, though not without its flaws, the difficulty spike to go from "using" to actually "mastering" it being one of them.
One of the reasons Zelda (and oh so many other Wii U Games) needed that much time was the fact that, like many Japanese Developers, Nintendo usually uses their own engines, often creating new ones for every game. Add in the jump to HD, more realistic physics, etc... and you see why we had so many goddamn software droughts.
And suddenly we are here, with several Nintendo Games using the Unity 3D Engine (Pokemon Go & Super Mario run) and talk about using Unreal.
Yes, currently its only two mobile titles, but it is a first sign of Nintendo stopping their thickheaded mentality of never using anything not invented by themselves, and opening up to the idea that other people can have good ideas as well.
Will we suddenly get big, AAA, first party Nintendo IPs made with Unreal?
Unlikely for now, but the shift towards Unreal, Unity and other Third-Party Tools and Engines as a way to accelerate development is welcome news indeed!
Even if we never get such games: If they learn from those Engines and tools to improve their own and the ones that they are giving out to third parties developing for their platforms it could already make it much easier to port stuff to the Switch and whatever comes after! Unreal and especially Unity are quite easy to use, even for inexperienced developers, in the hands of people that know their stuff, both engines are extremely powerful. If Nintendo can emulate even some of those qualities in their own tools it could be an immense step forward.