| Kai_Mao said: This is probably more for Nintendo devs to continue learning how to utilize such engines. Doesn't necessarily mean they'll trend towards Unreal from here on out. BotW isn't on Unreal and I don't believe Mario Odyssey is either (more in the line of an enhanced 3D World/Mario Kart 8 engine). And games like Splatoon, Xenoblade 2, FE Warriors, etc., don't appear to be as well. They'll still probably use more in house engines for big games but with the knowledge of Unreal and Unity, they could help port or create smaller budget titles faster. |
Nintendo Switch has less exotic hardware this time around, thus there is less of a need to build up specialized game engines to take advantage of the exotic hardware nuances to extract every possible ounce of performance and thus graphics.
Zelda: Breath of the Wild isn't going to be the best looking game on Switch, it's a game built originally for the Wii U, so it makes sense they would continue to run with the current engine they set out with, less they blow out development time and costs of course.
The fact that Switch supports Unreal Engine is a good thing although it's use has started to decline in recent years, EA for example uses Frostbite for everything, which sadly doesn't have Switch support. I don't think it even has support for ARM? (I could be wrong on that.)
With that said, I would rather Nintendo have taken the EA approach and built a team of engine developers to build one game engine to rule them all, one game engine to find them, One game engine to bring them all and in the darkness bind them... Then they could have licensed that out to all Switch developers and optimize for the hardware to the highest possible degree.
| h2ohno said: BOTW was made by 300, true. It was the largest development team Nintendo has ever put together, and MonoliftSoft also pitched in to help with development. GTA5, by comparison, had a staff of over 1,000. If Nintendo had a team of 1,000 it could have had many more NPCs, more quests, and have been out in 2015. Now the game may not have suffered from the smaller staff, which speaks to their talent, but there is no doubt things would have been diferent if the team was 3 times as large and had a budget of well over $100 million. |
Grand Theft Autio 5 was developed for 5 different platforms, Xbox 360, Xbox One, Playstation 3, Playstation 4 and PC.
Breath of the Wild is only being developed for two platforms, Wii U and Switch.
Grand Theft Autio 5 also underwent significant development even after release.

www.youtube.com/@Pemalite








