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Forums - Gaming - Ever feel amazed at how far games have come?

Veknoid_Outcast said:
In terms of technology it's sometimes staggering, yeah.

But I sorta feel that game design has regressed since the fourth, fifth, and six gens. So it's kind of a hollow leap forward for me :-/

Same here. Dare i even say, gaming went TOO far for it's own good. It's spawned a community of people who demand and only value AAA huge project games with perfection, which affects many many aspects of the industry and community.



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I pre date pong. I was 30 years old when the Ps one came out. That was the last time I was massively impressed, new gameplay and graphics. Since then its been mainly graphic jumps since then up to the Ps 3, 360. Now the graphic jumps are way smaller, A.I. still sucks, and there's too many shooters. There's only a small handful of games in the past 10 years that I have been impressed with.



The Fury said:

Yes, just I'm still disappointed with development time. You might say that games are more in depth than before, and while yes in a way they are (for the simpler style of games, older RPGs were still huge), at the same time you'd think with developing technology, development techniques would get easier, graphics engines would be able to bash out things in no time, it's just gameplay to 'finesse' so to speak. Tekken 7 was playable at Evo 2015. It used to take 2 years to develop a single Tekken, not go from Arcade to console.

And where is the next Dragon Age? Been 2(.5) years since the last, sequels are meant to be easier, don't think they are all working on ME:A as that's taken ages too (5 year development) and they have 2 teams right?

... I'll be playing FF16 in 2022.

Love games, love what's happening, don't like waiting.

 

I'm bloody old.

You're not alone, it drives me bloody bonkers how long games take to come out these days.

1-3 years is fine, 4 is pushing it, but 5 or more is just too damn long. I'd rather get less complicated games more often.

 

Shadow1980 said:

For games released since 2000, I'd probably only include Halo CE, Super Mario Galaxy, and maybe BioShock in my top 20. During the all-time top 50 event that is done here on the forums each year, I participated in the 2013 thread, and nearly half of my top 50 were games released in the 8-bit & 16-bit eras. For my top 10, seven were from those two gens. There's been a lot of fun games released in the past 10-15 years, but very few of them made me think "This is GOAT material." Yet classics from the period of 1985-95 like Super Mario 1, 2, 3, & World, Super Metriod, LttP, F-Zero, Mega Man (8-bit and the SNES X games), DK Country, the Genesis-era Sonic tetralogy, Blaster Master, Mike Tyson's Punch Out, and many others still remain eminently playable to this day and every bit as fun as when I played them as a kid. But then again they were designed first and foremost as gameplay experiences, not as "artistic" or storytelling experiences.

Yeah, if I had to choose a top 50 video games, the majority would be from the 20th century.

That said, I still think there are plenty of games made this century I'd give a spot to: Mario Galaxy 1 & 2, Resident Evil 4, Bioshock 1 & Infinite, Metroid Prime, Bayonetta 2...



All anyone has to think about is how little these detailed environments have an effect on the actual games we play and you'll understand that gaming still has a ways to go. I remember being really impressed early on with the 7th generation consoles because the visual fidelity was a big jump over the 6th, but now that's just not enough to keep the interest alive if the games just feel like prettier versions of the last...



i'm more sad (in a feel good kinda way) than amazed tbh



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One of my first 'horror' games (yes it was scary when I was 8)

On a 12" green greener black monitor with the occasional internal speaker beep

My most recent horror game

At fully immersive 5.1 surround sound plus 100 degree fov shit your pants-o-view

But on the otherhand, rogue was infinitely replayable, 50 hours later, time to move on from RE7.
However I'm not into start over from scratch everytime games anymore, the last I really enjoyed of that genre was Tokyo Jungle.



Graphics have improved as a result of technological advancements. Gameplay difficulty in most games have been lowered to attract more casual gamers.



curl-6 said:
Metroid33slayer said:
Yeah i agree. The biggest leap was the 10 year period from 1995 to 2005 when we went from ps1 and sega saturn graphics to xbox 360, that was a godlike leap in such a relatively short space of time. I mean you went from square headed polygonal characters to a console that produced LA noire.

Mario 64, 1996

 

Ouch! The lack of anisotropic filtering (above) makes it look like Mario just did a giant turd!