CGI-Quality said:
Thus, I don't understand what your point was regarding Adam. |
To point out we do still have a long way to go.
Adam does look pretty decent in screenshots.
When actually moving around an environment that is that void of detail; with characters, whose bodies behave in such an unrealistic manor.
Technical limitations are way more apparent.
Look at Robo Recall:
If you were to render a 4k screenshot of that game, it would look pretty decent.
When you are playing the game, getting close to the flat surfaces and low poly enemies (which the game encourages you to do so), the illusion falls apart quickly.