spemanig said:
See, that's the thing, though. I don't think PSVR is VR's best be because I don't think anyone will be willing to pay more than $150 for an accessory device like a VR headset. And I do think that my shitty cellphone VR is impressive, even after the novelty. I still fail to see how, for example, the Switch would be too weak to host VR experiences. Every game would basically look as good as Mario Kart 8 in split screen in VR. I don't see how that's an issue, especially if Nintendo actually implemented AA. Again, I can obviously imagine a gap in quality, and I'm not denying that, but my point is that I've wowed by VR on a cellphone too small for my headset with a sub-hd resolution screen, no controllers (motion or traditional), and with absolutely no ambitious games. Where we disagree is that you don't think that a worse VR technical experience for cheaper would do better than the PSVR, while I think it would absolutely destroy PSVR, because no matter how much better PSVR is, people won't care because what ever Nintendo does will be cheaper, more accessable, more convenient, and have a more agressive and deliberate 1st party push, guaranteeing a steady push of high quality games. That's something no other VR headset has, and I don't think people will care enough about the quality difference for it to matter when it comes to mass market success, the same way people buying PSVR don't care that the Vive is better. You seem stuck on the idea that the Switch isn't powerful enough for "real" VR games. Would Mario Kart 8 not count? Is the Switch not powerful enough to do that game in VR? Of course it is. It's all about building a game around your limitations. Would Mario Kart 8 not be a fun VR game? Would F-Zero not be fun in VR if it looked like an HD remaster of GX? What about Pilot Wings? How realistic would that game have to look for the experience of flying/gliding/hovering to be compelling? A lot of the novelty is wearing off because the games on mobile aren't good. Nintendo games would be good, regularly released, premium experiences, which is something VR still has a massive shortage of. Why does the Switch need to be more powerful for what is essentially just split screen mode? I understand that, for example, an open world game would need to be 60fps, so that's essentially splitscreen and a perfect framerate, but that's totally achievable. The game just won't look as realistic as a 30fps single-screen open world game on the same system, which is fine because no one paying $100 for VR on the Switch is expecting a game that looks like TLoU in VR, the same way no one who buys VR on mobile expects something that looks like PSVR. I can immediately see where the flaws of VR are. I can imagine how much better PSVR, Oculus, and Vive are. But there's not a doubt in my mind, even after playing on mobile, that the Switch would easily be home to the most successful VR experience from a mass market POV. If the experience on a $20 headset with an iPhone 5s and shitty mobile games is already this good, what Nintendo would do with the Switch would be out of this world for the mass market. Nintendo would need something to solve drift, they'd need to figure out a way to cheaply and wirelessly allow people to lean, they'd probably want to figure out a way to output to the TV so the experience could be social, and they'd need to decrease the feeling that you're looking through binoculars (a feeling I know is still present in even the Vive), but they would absolutely and be a dominant force for VR. If there was nothing wrong with a tiny 640p screen for me, the mass market will be absolutely floored with a 720p screen, especially because the next best thing would be $500 to have everything the Switch would give you for $100 - $200 absolute max (on top of the price of the console). I'm thinking of the Switch as the Wii of VR. Not the best VR, but the one that makes it mainstream. |
Ok, I think there's some confusion here since you keep bringing up some mario kart 8 as an example.
A VR game needs to be rendered twice, once for each eye. So actually if you'd want to have a game run at 60fps, the game needs to be actually rendered at 120fps.
So in short, no a game like mk8 would not run on the switch in VR at 60fps.
For comparison, if you play Drive Club VR on the vanilla PS4, the level of graphics pretty much looks on part with what a late PS2 game would look like. The depth of view is really small. You see the turns when you're quite close to them as the world is not even rendered far enough with any level of detail that allows for a smooth experience.
And this is on a console at least 4 to 5 times more powerful than the Switch.
So, in short, could they bring some sort of VR to the Switch? Yes.
Would you be able to play any 'real' VR game on it? No
Would you be able to play some VR videos? Sure
Would your eyes bleed on a 6 inch screen / 720p VR setting? You can bet on it.
So yeah, you think it will be the Wii of VR, I'm saying it will be the Virtual Boy 2. Nothing like a wait and see at this moment :)







