| setsunatenshi said: Ok I guess we'll agree to disagree on most of it, that's fine. Just to correct something factual here though, 120 fps is higher than 90 fps, not sure what your confusion was with this really. 2 images of 60 fps each= the gpu is rendering 120 fps. What happens in your MK8 example is that in order to do split screen at 60 fps each player, the graphic settings and resolution are (obviously) reduced, so yeah, you could consider it 120 fps if you want to. Hardware limitations are part of the reality based world and Nintendo is not immune to it. Feel free to wait for this so called Nintendo VR, let me know how you like it if it ever comes to light. I'll chose not to get eye cancer if they ever do attempt it lol |
...I know 120fps is higher than 90fps, but the hardware isn't technically rendering 120fps. It's still rendering 60fps. I understand what you're saying (add two 60fps screens together to get 120fps of computational tasks), but you're making it sound like VR is taxing hardware in a way that's never been taxed before. It's not. Back to 90fps, the difference is that 90fps refers to the refresh rate, not the computational task. Saying 120fps is higher than 90fps makes no sense because we're talking about two different things. You saying that a game has to run at 90fps not to get people sick, I assumed, meant 90fps per eye. If you didn't, and you're using your "combined math," then you're suggesting that VR only need 45fps per eye to keep people from getting sick. You're obviously not saying that. "180fps" of computing, again, by your math. This is what I'm talking about. Your language is confusing. That's why it's silly to talk about fake numbers like "120fps" at all. That's not what you're eye is percieving. You're either talking about refresh rate, which is 60fps pr 90fps, or you're talking about computational tasks, which because the game is bring rendered twice is 120fps or 180fps. You can't interchange the two. That's fact.
You think graphics and resolution aren't being reduced on PSVR? This is what I don't understand. It's just split screen. If course both are being reduced, just like every splitscreen multiplayer game ever made. PSVR only has one screen. That's a fact. In order to see VR, all PSVR does is split the one 1080p screen into two separate, lower resolution images, exactly like what Mario Kart 8 does. The left lens focuses on the left split, while the right eye focuses on the right split. Each eye is seeing half of a 1080p screen. That's a fact. My confusion is with your unaware confusion. There is literally no difference between what PSVR does, what VR phones do, and what splitscreen multiplayer does in this regard, at least when it comes to computational tasks.
My point isn't that you'll try it. It's that it will make VR a mass market, massively successful product, unlike anything else, because it can solve all of VR's biggest issues that stop it from being mainstream - Price, convenience, and software. No one has all three. Frankly, no one has the software at all yet. Nintendo, when they do it, will.







