CGI-Quality said:
While I get your enthusiasm, I have to disagree. For one, features of Uncharted 4 stand toe-to-toe with it (especially character models). Next, the other games you mentioned all have aspects that exceed Horizon in a way that will ensure they won’t look dated anytime before it does. Art is one thing. The technical side of Horizon, while still marvelous, falls short of God of War and I won’t even mention Metro.
I say just enjoy the accomplishment the game achieved at the time. Its clean aesthetic is great on its own.
|
I respectfully have to disagree with the bolded. I played these games back to back (H:ZD immediately followed by GoW), 100%ing both of them on the same PS4 Pro on the same TV. While GoW definitely has better looking/more detailed character models/animations, it seems to have much lower resolution reflections/lighting/special effects. As I'm playing it, I can see the dithering (or whatever it's called on modern machines) in all of the energy blasts, fire, reflections on the water, etc. All energy and particle effects appeared much smoother in H:ZD to my eyes. Also, the LOD/draw distance was more impressive in H:ZD. GoW seems much quicker to sub in 2D assets, relying on flatter skyboxes more readily, as opposed to H:ZD's willingness to render things in 3D much further out. At least that's how it all looked to me.
John2290 said: This game isn't quite as good looking as I remember but perhaps that is just the nature of the snow in The Cut. |
I'm surprised by this. I actually think the snow is just okay in the main game but exceptional in the DLC. The reason being that I can't think of a game I've played with as precise collision detection in the snow. The Uncharteds and God of War (PS4), etc. all have wider girths when a character's polygons displace snow. H:ZD's DLC seems to really tighten up that collision detection so that the displacement is much closer to what the visible dimensions of Aloy et al.'s character models etc. are.
John2290 said: The game looks better when I super sample onto my 32 inch 1080 screen even over the resolution mode on my 4k with HDR, oddly enough. |
I wonder if the rendering resolution when you're supersampling is more consistent than the checkerboard 4k solution (no idea on this to be honest). If so, maybe you're picking up on that consistency? Or maybe it's the higher resolution on a smaller screen that makes everything appear even sharper? I played it supersampled on my 40" 1080p and personally found it to be much more impressive on the 65" 4K HDR. Of course, I'm a bit partial to HDR...
John2290 said: Holy shit, the pop in is atrocious and the ailising isn't much better. People like DF saying that GoT isn't technically better than HZD my ass, it's technically better in a different way as well as looking much better with the art style. Really surprised by how bad this game looks now after Ghost and that's even before the difference all the movement and particles make as well as the draw distance and load times. GoT might be the best looking game I've ever seen on Console. |
I can't speak for Ghosts of Tsushima, but I have seen H:ZD's pop in on friends' systems. I never really experienced this, however. I'm guessing the determining factor was that they were running HDDs, and I am running an SSD in my PS4 Pro (Samsung Evo 860, I think)? It definitely seemed to reduce load times significantly.