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Forums - Nintendo - Will wiimotes be compatible with the Switch?

Nope.



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Pyro as Bill said:
bdbdbd said:

There's no D-pad.  This. No speaker either I don't think. Not a biggie and makes sense.

IR pointer isn't a pointer, but a camera in the controller. Basically all you'd need is some sort of reference frame on the TV and the joycon camera would work just like the Wii Remote camera. Buttn placement might not be that good, though.

It's still an ir camera though isn't it? So it would need an IR reference (sensor bar)? It's in the bottom of the R joycon too which would make it the top of the L-joycon when pointed at TV. I hope there's not much difference in feel because I don't want a left handed 'pointer'.

I forgot all about the speaker.

I believe it is an IR camera. It depends on what the camera can read on the screen. Basically your code could have something like borders or some hidden blocks in the picture the camera can read. We know it detects shapes and distance, so it's apparently emitting the IR light by itself. The biggest problem I see with the pointer is, the retarded button layout. Wii Remote had A to jump and B to shoot, while the joycon in practise has only SL as a practically available button for jumping and shooting.



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Likely not, the tech in the Wiimotes probably won't be able to work with the new Switch games that may use motion control. Maybe the joy cons can be used in the say way, if Smash is announced for the Switch.



 

              

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Pyro as Bill said:
superchunk said:
The Joycons do everything a wiimote did, but better. So if the do add a digital-only backwards compatability (which if you read between the lines, makes sense) then joycons can fill the controller barrier.

The absence of a light bar in the Switch, to me, confirms that wiimotes, etc are simply not in the equation. Even the gamepad had a built-in light bar. The joycon doesn't require a light bar to function its IR in a superior method.

I do think the balance board would be available and possibly a wiiu pro controller (knowing it loses support for nfc/motion/hdrumble). But, even MSony don't support their prev gen controllers even though they are virtually identical in functionality/buttons.

Can the joycons definitely do IR pointer? I haven't seen that anywhere yet.

Its just a more powerful / precise version of what was in a wiimote. They demonstrated its ability to point and read gestures, etc in the reveal. Its called an IR camera.



bdbdbd said:

I forgot all about the speaker.

I believe it is an IR camera. It depends on what the camera can read on the screen. Basically your code could have something like borders or some hidden blocks in the picture the camera can read. We know it detects shapes and distance, so it's apparently emitting the IR light by itself. The biggest problem I see with the pointer is, the retarded button layout. Wii Remote had A to jump and B to shoot, while the joycon in practise has only SL as a practically available button for jumping and shooting.

Z-trigger gone too. @underlined. That wouldn't work with IR because the TV screen is all the same 'colour' as far as the IR camera is concerned. It works off IR/heat. A visible light camera could do it.

superchunk said:
Pyro as Bill said:

Can the joycons definitely do IR pointer? I haven't seen that anywhere yet.

Its just a more powerful / precise version of what was in a wiimote. They demonstrated its ability to point and read gestures, etc in the reveal. Its called an IR camera.

The IR camera in Switch is definitely better than Wiimote. For scissors, paper, stone, I assume your hand acts as the IR source. Regular cameras can do this using visble light but it's easier with IR because there's no interference (other heat sources).

'Pointer' controls need 2 sources and the pointer uses them to work out where it is. Without those sources, I don't see how it can be as accurate. It's like having kinect or eyetoy in the joycon. Eyetoy/Move does it the opposite way to wiimote and use the glowlights in the controller as the sensor bar and camera under TV (Sony can't copy joycons without putting a camera in the controller haha).

I'm sure the joycons can do motion-aiming and it's probably much improved. I hope I'm wrong and someone could explain how the joycon pointer knows where it is in relation to TV screen but I don't see how.



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I say yes - if only for Wii VC as well as the fact it's their most prolific controller ever.

Button layouts are not a 1:1 match between wii remote and nunchuck and the joy con - which presents a problem for VC.



I predict NX launches in 2017 - not 2016

Pyro as Bill said:
bdbdbd said:

I forgot all about the speaker.

I believe it is an IR camera. It depends on what the camera can read on the screen. Basically your code could have something like borders or some hidden blocks in the picture the camera can read. We know it detects shapes and distance, so it's apparently emitting the IR light by itself. The biggest problem I see with the pointer is, the retarded button layout. Wii Remote had A to jump and B to shoot, while the joycon in practise has only SL as a practically available button for jumping and shooting.

Z-trigger gone too. @underlined. That wouldn't work with IR because the TV screen is all the same 'colour' as far as the IR camera is concerned. It works off IR/heat. A visible light camera could do it.

superchunk said:

Its just a more powerful / precise version of what was in a wiimote. They demonstrated its ability to point and read gestures, etc in the reveal. Its called an IR camera.

The IR camera in Switch is definitely better than Wiimote. For scissors, paper, stone, I assume your hand acts as the IR source. Regular cameras can do this using visble light but it's easier with IR because there's no interference (other heat sources).

'Pointer' controls need 2 sources and the pointer uses them to work out where it is. Without those sources, I don't see how it can be as accurate. It's like having kinect or eyetoy in the joycon. Eyetoy/Move does it the opposite way to wiimote and use the glowlights in the controller as the sensor bar and camera under TV (Sony can't copy joycons without putting a camera in the controller haha).

I'm sure the joycons can do motion-aiming and it's probably much improved. I hope I'm wrong and someone could explain how the joycon pointer knows where it is in relation to TV screen but I don't see how.

Well we don't know yet much about the controllers. There's always a possibility that the camera can work with visible frequencies too. If it can detect heat from the TV screen, I don't think it really would need more than that. Then again, using the sensor bar wouldn't be any stretch either.

If it can detect your TV, it's propable the controller can understand and calibrate itself to a position relative to TV.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.