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bdbdbd said:

I forgot all about the speaker.

I believe it is an IR camera. It depends on what the camera can read on the screen. Basically your code could have something like borders or some hidden blocks in the picture the camera can read. We know it detects shapes and distance, so it's apparently emitting the IR light by itself. The biggest problem I see with the pointer is, the retarded button layout. Wii Remote had A to jump and B to shoot, while the joycon in practise has only SL as a practically available button for jumping and shooting.

Z-trigger gone too. @underlined. That wouldn't work with IR because the TV screen is all the same 'colour' as far as the IR camera is concerned. It works off IR/heat. A visible light camera could do it.

superchunk said:
Pyro as Bill said:

Can the joycons definitely do IR pointer? I haven't seen that anywhere yet.

Its just a more powerful / precise version of what was in a wiimote. They demonstrated its ability to point and read gestures, etc in the reveal. Its called an IR camera.

The IR camera in Switch is definitely better than Wiimote. For scissors, paper, stone, I assume your hand acts as the IR source. Regular cameras can do this using visble light but it's easier with IR because there's no interference (other heat sources).

'Pointer' controls need 2 sources and the pointer uses them to work out where it is. Without those sources, I don't see how it can be as accurate. It's like having kinect or eyetoy in the joycon. Eyetoy/Move does it the opposite way to wiimote and use the glowlights in the controller as the sensor bar and camera under TV (Sony can't copy joycons without putting a camera in the controller haha).

I'm sure the joycons can do motion-aiming and it's probably much improved. I hope I'm wrong and someone could explain how the joycon pointer knows where it is in relation to TV screen but I don't see how.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!