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Forums - Nintendo - The Switch is not another Wii U!

 

Does my argument make sense?

Yes 143 34.88%
 
No 171 41.71%
 
I don't care 96 23.41%
 
Total:410
A_C_E said:
The whole problem with Nintendo going through 9th gen with just a home console instead of a home console and a dedicated handheld is that Nintendo's handhelds sell very good amounts of hardware whereas their home consoles sales are far behind that of the handhelds. It would be awfully brave of Nintendo to simply combine the two into a home console where their sales aren't as strong and hope that their marketing doesn't become confusing or having the Switch be lead to failure like the Wii U. I guess we will see if Nintendo plans on launching a dedicated handheld in the next few years; or just does like Zorg said and comes out with a new and improved Switch handheld to effectively replace the 3DS. I could see it happening.

What would be different about your proposed seperate dedicated handheld compared to Switch?

For example, let's say Nintendo releases a DS3, how powerful would it be? Since 3D is a slight upgrade over PSP, lets say DS3 will be a moderate upgrade from Vita which would cost around $200.

Don't you feel like a $200 Nintendo handheld and a $300 Nintendo console with handheld capabilities would kinda be redundant? Software wouldn't be fully compatible, you wouldn't simply be able to put your Switch game cart into the DS3 and expect it to be playable or vice versa. At best you would be looking at a Vita & PS3/PS4 style compatibility where a game will be cross-platform and allows for cross-buy/save but that will require extra work from the developers because they are creating two seperate versions of each game.

The best choice for Nintendo is what they are doing and releasing a single, unified platform where they can consolidate their customer base and development support.

Previously their two pillars were handheld gaming devices & home gaming devices. Going forward their two pillars will be dedicated gaming devices & mobile gaming apps.



When the herd loses its way, the shepard must kill the bull that leads them astray.

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bdbdbd said:
zorg1000 said:

I never said anything about them not releasing new generations of devices, just that with each generation there will be a single family of devices rather than seperate devices with their own seperate libraries.

Not necessarily. Dedicated devices would actually make them more money. I was meaning that the unified platform may not be their final solution, as it depends largely on the competition on the market. If there's no real competition to worry about, separate platforms would be more profitable, as lots of people would buy both devices.

ps4tw said:

You: "In the real world, games like CoD and FIFA are the prime examples of games that casual gamers buy"

Reggie: "The fact of the matter is we know we create great content for younger consumers, we know we've got great content for more casual players, and we want fantastic content for that more active player who loves Metroid or Zelda but maybe also wants something like a BioShock 2 to play as well, and we also recognize that we don't create that type of content ourselves(Bioshock 2). We're not good at it and it's not a key focus area."

Call of Duty is far closer to Bioshock 2 then any of those other categories, so your idea that CoD is for casual gamers/players is categorically wrong, or you think you know better than Reggie. 

What part of "The entire health system is different" don't you understand? 

But where's the contradiction? Where did Reggie say casual gamers didn't play CoD? They play CoD and not Bioshock because CoD is popular while Bioshock isn't. And even then, Reggie said nothing about casual gamers not playing Bioshock either.

So, what the health system is like and how does it change the gameplay? You're still not telling me.

" In the real world, games like CoD and FIFA are the prime examples of games that casual gamers buy"

Apparently, according to Reggie, CoD isn't a game for casual players, because if it was, surely him saying "we've got great content for more casual players" wouldn't hold true?

How does the health system change the gameplay? Seriously? You're being serious?

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAAA

I think I've found the problem! Clearly you've never played an FPS before!

 




zorg1000 said:

What would be different about your proposed seperate dedicated handheld compared to Switch?

For example, let's say Nintendo releases a DS3, how powerful would it be? Since 3D is a slight upgrade over PSP, lets say DS3 will be a moderate upgrade from Vita which would cost around $200.

Don't you feel like a $200 Nintendo handheld and a $300 Nintendo console with handheld capabilities would kinda be redundant? Software wouldn't be fully compatible, you wouldn't simply be able to put your Switch game cart into the DS3 and expect it to be playable or vice versa. At best you would be looking at a Vita & PS3/PS4 style compatibility where a game will be cross-platform and allows for cross-buy/save but that will require extra work from the developers because they are creating two seperate versions of each game.

The best choice for Nintendo is what they are doing and releasing a single, unified platform where they can consolidate their customer base and development support.

Previously their two pillars were handheld gaming devices & home gaming devices. Going forward their two pillars will be dedicated gaming devices & mobile gaming apps.

I would guess that Nintendo would release the DS3 at around $169-$219 for the DS3 and DS3 XL respectively. We saw what happened when Nintendo released the 3DS with an entry price too high.

And this is where the trouble is. If people think they are getting a home console and handheld with the Switch then they wouldn't be too impressed when comparing the battery life and size to the 3DS, a six year old handheld.  But no, it's only redundant without sofware support. The DS3 will have lots of software support and consumer sales with or without the Switch. It's Nintendo's home console that would be more redundant unless it too had good software support from devs and consumers. Price is all about perceived value and Nintendo always succeeds with their handhelds simply due to their software.

Again, I'm not saying that you are wrong just that I'm offering a different opinion.



bdbdbd said:
zorg1000 said:

I never said anything about them not releasing new generations of devices, just that with each generation there will be a single family of devices rather than seperate devices with their own seperate libraries.

Not necessarily. Dedicated devices would actually make them more money. I was meaning that the unified platform may not be their final solution, as it depends largely on the competition on the market. If there's no real competition to worry about, separate platforms would be more profitable, as lots of people would buy both devices.

Possibly, although going from a unified ecosystem to seperate ecosystems just seems backwards to me as they would be going from consolidated userbase and development support to segregated userbase and development support.



When the herd loses its way, the shepard must kill the bull that leads them astray.

A_C_E said:
zorg1000 said:

What would be different about your proposed seperate dedicated handheld compared to Switch?

For example, let's say Nintendo releases a DS3, how powerful would it be? Since 3D is a slight upgrade over PSP, lets say DS3 will be a moderate upgrade from Vita which would cost around $200.

Don't you feel like a $200 Nintendo handheld and a $300 Nintendo console with handheld capabilities would kinda be redundant? Software wouldn't be fully compatible, you wouldn't simply be able to put your Switch game cart into the DS3 and expect it to be playable or vice versa. At best you would be looking at a Vita & PS3/PS4 style compatibility where a game will be cross-platform and allows for cross-buy/save but that will require extra work from the developers because they are creating two seperate versions of each game.

The best choice for Nintendo is what they are doing and releasing a single, unified platform where they can consolidate their customer base and development support.

Previously their two pillars were handheld gaming devices & home gaming devices. Going forward their two pillars will be dedicated gaming devices & mobile gaming apps.

I would guess that Nintendo would release the DS3 at around $169-$219 for the DS3 and DS3 XL respectively. We saw what happened when Nintendo released the 3DS with an entry price too high.

And this is where the trouble is. If people think they are getting a home console and handheld with the Switch then they wouldn't be too impressed when comparing the battery life and size to the 3DS, a six year old handheld.  But no, it's only redundant without sofware support. The DS3 will have lots of software support and consumer sales with or without the Switch. It's Nintendo's home console that would be more redundant unless it too had good software support from devs and consumers. Price is all about perceived value and Nintendo always succeeds with their handhelds simply due to their software.

Again, I'm not saying that you are wrong just that I'm offering a different opinion.

But that's where the whole aspect of Iwata previously admitting to having struggles with supporting two seperate devices comes into play.

We saw with Wii U & 3DS how much they struggled to give both devices a steady stream of 1st party content simultaneously. The Wii U droughts were much worse than 3DS but what happens when the 3DS successor is an HD device where the resources needed for games increases dramatically? Going from a resolution of 240p with PS2 level visuals to 540/720p and visuals somewhere between Vita & 360 will make the size of teams, length of development and cost of development to increase by alot.

We will probably be looking at two seperate devices with similar output to Wii U where they both have droughts and miss out on key franchises. Switch will get Splatoon while DS3 gets Animal Crossing. Switch will get Xenoblade while DS3 will get Pokemon. Switch will get 3D Zelda while DS3 will get 2D Zelda.

Overall, we will just be seeing the problems they faced this generation being magnified and this time both devices will suffer.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Around the Network
zorg1000 said:

But that's where the whole aspect of Iwata previously admitting to having struggles with supporting two seperate devices comes into play.

We saw with Wii U & 3DS how much they struggled to give both devices a steady stream of 1st party content simultaneously. The Wii U droughts were much worse than 3DS but what happens when the 3DS successor is an HD device where the resources needed for games increases dramatically? Going from a resolution of 240p with PS2 level visuals to 540/720p and visuals somewhere between Vita & 360 will make the size of teams, length of development and cost of development to increase by alot.

We will probably be looking at two seperate devices with similar output to Wii U where they both have droughts and miss out on key franchises. Switch will get Splatoon while DS3 gets Animal Crossing. Switch will get Xenoblade while DS3 will get Pokemon. Switch will get 3D Zelda while DS3 will get 2D Zelda.

Overall, we will just be seeing the problems they faced this generation being magnified and this time both devices will suffer.

Yeah, I think Iwata recognizes the problem with development in regards to length and cost and is bringing up concerns that could deter Nintendo from releasing a dedicated handheld and a home console in the same gen. My question is, if Nintendo truely is just cutting down on hardware why not cut the home console and stick to your much more profitable and appreciated handheld sector? Do they really think they are going to fool people into thinking their console is a hybrid with the Switch's controller? Unless, like you and I have said before, they come out with a better revised/upgraded controller that could act on its own as well.

This whole situation would be much better if Nintendo could just get developers to develop on their systems!



ps4tw said:
bdbdbd said:

Not necessarily. Dedicated devices would actually make them more money. I was meaning that the unified platform may not be their final solution, as it depends largely on the competition on the market. If there's no real competition to worry about, separate platforms would be more profitable, as lots of people would buy both devices.

But where's the contradiction? Where did Reggie say casual gamers didn't play CoD? They play CoD and not Bioshock because CoD is popular while Bioshock isn't. And even then, Reggie said nothing about casual gamers not playing Bioshock either.

So, what the health system is like and how does it change the gameplay? You're still not telling me.

" In the real world, games like CoD and FIFA are the prime examples of games that casual gamers buy"

Apparently, according to Reggie, CoD isn't a game for casual players, because if it was, surely him saying "we've got great content for more casual players" wouldn't hold true?

How does the health system change the gameplay? Seriously? You're being serious?

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAAA

I think I've found the problem! Clearly you've never played an FPS before!

 


I have played plenty of FPS'. You just don't seem to  answer my question how health packs  make the gameplay any different?  

Where did Reggie say casual gamers  do not play those games? Nowhere. You just  keep ranting the same thing over and over again without proving any evidence to your claims. 

zorg1000 said:
bdbdbd said:

Not necessarily. Dedicated devices would actually make them more money. I was meaning that the unified platform may not be their final solution, as it depends largely on the competition on the market. If there's no real competition to worry about, separate platforms would be more profitable, as lots of people would buy both devices.

Possibly, although going from a unified ecosystem to seperate ecosystems just seems backwards to me as they would be going from consolidated userbase and development support to segregated userbase and development support.

I mean the problem with the ecosystem is that essentially you need to compete everything available on the system. If you don't kill your old ecosystem, someone else will, or the ecosystem kills you. Let's go back to circa 2010, remember all the success stories on mobile games digital market? How many success stories you get to read today?  You don't, because the market is flooded with software that you need to compete against. Even the DS had this problem when the games neede to fight for shelf space.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

bdbdbd said:
ps4tw said:

" In the real world, games like CoD and FIFA are the prime examples of games that casual gamers buy"

Apparently, according to Reggie, CoD isn't a game for casual players, because if it was, surely him saying "we've got great content for more casual players" wouldn't hold true?

How does the health system change the gameplay? Seriously? You're being serious?

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAAA

I think I've found the problem! Clearly you've never played an FPS before!

 


I have played plenty of FPS'. You just don't seem to  answer my question how health packs  make the gameplay any different?  

Where did Reggie say casual gamers  do not play those games? Nowhere. You just  keep ranting the same thing over and over again without proving any evidence to your claims. 

Go play an FPS, then get back to me.



ps4tw said:
bdbdbd said:

I have played plenty of FPS'. You just don't seem to  answer my question how health packs  make the gameplay any different?  

Where did Reggie say casual gamers  do not play those games? Nowhere. You just  keep ranting the same thing over and over again without proving any evidence to your claims. 

Go play an FPS, then get back to me.

I've already played quite a few of them. You're not really answering my question.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

bdbdbd said:
ps4tw said:

Go play an FPS, then get back to me.

I've already played quite a few of them. You're not really answering my question.

No you haven't. 

What would happen if health bars were introduced into Mario Karts?