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zorg1000 said:

But that's where the whole aspect of Iwata previously admitting to having struggles with supporting two seperate devices comes into play.

We saw with Wii U & 3DS how much they struggled to give both devices a steady stream of 1st party content simultaneously. The Wii U droughts were much worse than 3DS but what happens when the 3DS successor is an HD device where the resources needed for games increases dramatically? Going from a resolution of 240p with PS2 level visuals to 540/720p and visuals somewhere between Vita & 360 will make the size of teams, length of development and cost of development to increase by alot.

We will probably be looking at two seperate devices with similar output to Wii U where they both have droughts and miss out on key franchises. Switch will get Splatoon while DS3 gets Animal Crossing. Switch will get Xenoblade while DS3 will get Pokemon. Switch will get 3D Zelda while DS3 will get 2D Zelda.

Overall, we will just be seeing the problems they faced this generation being magnified and this time both devices will suffer.

Yeah, I think Iwata recognizes the problem with development in regards to length and cost and is bringing up concerns that could deter Nintendo from releasing a dedicated handheld and a home console in the same gen. My question is, if Nintendo truely is just cutting down on hardware why not cut the home console and stick to your much more profitable and appreciated handheld sector? Do they really think they are going to fool people into thinking their console is a hybrid with the Switch's controller? Unless, like you and I have said before, they come out with a better revised/upgraded controller that could act on its own as well.

This whole situation would be much better if Nintendo could just get developers to develop on their systems!