ps4tw said:
" In the real world, games like CoD and FIFA are the prime examples of games that casual gamers buy" Apparently, according to Reggie, CoD isn't a game for casual players, because if it was, surely him saying "we've got great content for more casual players" wouldn't hold true? How does the health system change the gameplay? Seriously? You're being serious? HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAAA I think I've found the problem! Clearly you've never played an FPS before!
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I have played plenty of FPS'. You just don't seem to answer my question how health packs make the gameplay any different?
Where did Reggie say casual gamers do not play those games? Nowhere. You just keep ranting the same thing over and over again without proving any evidence to your claims.
zorg1000 said:
Possibly, although going from a unified ecosystem to seperate ecosystems just seems backwards to me as they would be going from consolidated userbase and development support to segregated userbase and development support. |
I mean the problem with the ecosystem is that essentially you need to compete everything available on the system. If you don't kill your old ecosystem, someone else will, or the ecosystem kills you. Let's go back to circa 2010, remember all the success stories on mobile games digital market? How many success stories you get to read today? You don't, because the market is flooded with software that you need to compete against. Even the DS had this problem when the games neede to fight for shelf space.
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.







