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Forums - Microsoft - Why does Microsoft xbox scorpio need exclusives when the top best selling games are multiplatform?

Hapuc12 said:
Snoopy said:

Did psvr rigs do well? Because Sony just closed down Cambridge studio.

Yes yes it did rigs sold very well Cambridge didn't had anything else to work on and Plus they were in UK

Rigs sold 0.13 according to this site (not saying this site is final).



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bunchanumbers said:
Hapuc12 said:

Wait Exclusives don't sell well then why every exclsusive Sony released since 2013 sold over 2 mil copies on a budget of 30-50 mil.

Hell let's look at ratchet and Clank people speculate that the game 20 mil budget sold over 2.3 mil.

I don't know if that isn't profit i don't know what it is.

Uncharted coverd it's cost and everything in a week selling 2.7 mil copies if that is not profit i don't know what it is and plus how much consoles it moved.

yup. they don't sell well. Not when you compare them to the AAA franchises like CoD and GTA. Good for them that they cover budget but they are not the big games people come for.

Yes i am going to compare exclusive games to legendary franchises like Gta And Cod.

No one ever said those games were for everybody they cover there cost and rest of it is profit like with most of there exclsuives because if they weren't making money they sure as hell wouldn't invest in them would they.



Snoopy said:
Hapuc12 said:

Yes yes it did rigs sold very well Cambridge didn't had anything else to work on and Plus they were in UK

Rigs sold 0.13 according to this site (not saying this site is final).

I retail what about digital and like i said they didn't had anything else to work on and they closed it.



Snoopy said:

Nope, sorry. Developers just don't go hey lets pick a random resoultion like 900p all the time. They have tools and such to determine it and I remember reading up engines like unreal engine 4 has tools that automatically set to best resolution and textures based on hardware. It just gets locked on consoles because there has never been a console system like scorpio that will have a good chance to end the typical generations.

Games are optimized on a per-console basis, the optimizations take place even across multiple models of the same generation, the engine optimizations they do then execute based on which console revision the engine detects, these are fine tined optimizations that squeeze out as much power as they can manage in the time frame and budget alloted to them, the engines only manage smaller details like LOD distance and autogen complexity, they developers still have to manually optimize for the hardware for each platform they target, so you are wrong, and releasing multiple revisions of hardware in a gen doesnt change that, if they released a ps5 that was backwards compatible with ps4, or a xbox two that was backwards compatible with xbox one, the engine would have optimizations for each hardware revision to best make use of each hardware configuration, simply because it's to the metal development as apposed to PC where it is not.

There is no getting around it, either you have the engine manage all scaling and end up with a steaming pile of unrefined, poorly optimized shit, or you spend time and money and optimize for the platform, and almost all developers do the latter.

You are wrong.

Snoopy said:
Hapuc12 said:

Yes yes it did rigs sold very well Cambridge didn't had anything else to work on and Plus they were in UK

Rigs sold 0.13 according to this site (not saying this site is final).

Now compare that 130k to the number of PSVR sold rather than the number of PS4's sold.

The rough estimate is 2m psvr sold, which puts rigs at 1/15, if a standard ps4 game sold 1/15 then it would be at 3.3 million.



Hapuc12 said:
Snoopy said:

Rigs sold 0.13 according to this site (not saying this site is final).

I retail what about digital and like i said they didn't had anything else to work on and they closed it.

If Rigs sold well they wouldn't be closed, but they will be working on Rigs 2. Same with evolution studios and probably media molecule as time goes on.



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Because without exclusives this is the experience casual shoppers are going to have buying an Xbox One come this holiday season.
Shopper: Okay, so there's a $300 Xbox One, and a $500 Xbox One...What's the difference?

Worker: Well, games will look better on the $500 one.

Shopper: Do they both play the same games?

Worker: Yes.

Shopper: I'll take the $300 one.

I know, because I work in the electronics department of a major retailer and I have this exact conversation about the PS4 and PS4 Pro all the time. Most people don't give a shit about playing games in 4K, even if they have a 4K tv. Hell, I had a woman buy a 4K tv, and a DVD player the other day. Without exclusives only hardcore gamers are going to care, and they're going to care about exclusives and/or just have a gaming PC.

Don't expect strong sales for the Scorpio.



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NATO said:
Snoopy said:

Nope, sorry. Developers just don't go hey lets pick a random resoultion like 900p all the time. They have tools and such to determine it and I remember reading up engines like unreal engine 4 has tools that automatically set to best resolution and textures based on hardware. It just gets locked on consoles because there has never been a console system like scorpio that will have a good chance to end the typical generations.

Games are optimized on a per-console basis, the optimizations take place even across multiple models of the same generation, the engine optimizations they do then execute based on which console revision the engine detects, these are fine tined optimizations that squeeze out as much power as they can manage in the time frame and budget alloted to them, the engines only manage smaller details like LOD distance and autogen complexity, they developers still have to manually optimize for the hardware for each platform they target, so you are wrong, and releasing multiple revisions of hardware in a gen doesnt change that, if they released a ps5 that was backwards compatible with ps4, or a xbox two that was backwards compatible with xbox one, the engine would have optimizations for each hardware revision to best make use of each hardware configuration, simply because it's to the metal development as apposed to PC where it is not.

There is no getting around it, either you have the engine manage all scaling and end up with a steaming pile of unrefined, poorly optimized shit, or you spend time and money and optimize for the platform, and almost all developers do the latter.

You are wrong.

Snoopy said:

Rigs sold 0.13 according to this site (not saying this site is final).

Now compare that 130k to the number of PSVR sold rather than the number of PS4's sold.

He said playstation exclusive and so I pointed that out. Also, drive club probably didn't do well either in terms of finance because the studio was closed down. 

Also, you can't compare previous generations because developer have always locked down settings on consoles because consoles were never aimed to be like PC in terms of scaling and generations with seperate games was still a thing. Not to mention each generation had way different architectures making where consoles like xbox one has to resort to emulations. If xbox scropio is just a closed pc and Microsoft goes the route of No more generations, this could mean games will be forward and backward compatiable with games scaling depending on hardware. 



It's like WaNintendo.



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Snoopy said:
aLkaLiNE said:
It needs exclusives to define itself as a console. As it stands, someone could build a gaming PC and miss absolutely nothing from Scorpio.

But most people don't game on a PC. People can build a powerful pc right now and play all the best selling games on xbox one and ps4 significantly better in graphics and fps.

Then why has playstation dominated 3 out of 4 gens? According to the Internet, it has the inferior network and controller so it can't be those reasons. 



Snoopy said:

Also, you can't compare previous generations because developer have always locked down settings on consoles because consoles were never aimed to be like PC in terms of scaling and generations with seperate games was still a thing. Not to mention each generation had way different architectures making where consoles like xbox one has to resort to emulations. If xbox scropio is just a closed pc and Microsoft goes the route of No more generations, this could mean games will be forward and backward compatiable with games scaling depending on hardware. 

You can because they still will, locking down a particular configuration for a particular console and optimizing for it is what makes games run well, and it's something that will always be done for fixed platform systems

The only way that will EVER change, is if consoles became modular, which the scorpio isn't
The scorpio will be treated exactly the same as the ps4pro, just another fixed platform to optimize for.

The sooner you understand this the better, optimizing for a fixed platform is preffered by developers, because they can have much better control over the end product, games that do not optimize for a fixed platform stand out a mile because the quality of such games is terrible.

You are completely wrong in what you believe, and would benefit greatly by spending a few days actually reading developer blogs and literiture.

No more generations does not mean a fluid platform that runs the exact same software as PC, it means that future versions of consoles will have games that still run on the older hardware - and this is achieved by extensive profiling of previous generation consoles, and optimizing for these profiles to squeeze every last drop of performance out.