| Snoopy said: Also, you can't compare previous generations because developer have always locked down settings on consoles because consoles were never aimed to be like PC in terms of scaling and generations with seperate games was still a thing. Not to mention each generation had way different architectures making where consoles like xbox one has to resort to emulations. If xbox scropio is just a closed pc and Microsoft goes the route of No more generations, this could mean games will be forward and backward compatiable with games scaling depending on hardware. |
You can because they still will, locking down a particular configuration for a particular console and optimizing for it is what makes games run well, and it's something that will always be done for fixed platform systems
The only way that will EVER change, is if consoles became modular, which the scorpio isn't
The scorpio will be treated exactly the same as the ps4pro, just another fixed platform to optimize for.
The sooner you understand this the better, optimizing for a fixed platform is preffered by developers, because they can have much better control over the end product, games that do not optimize for a fixed platform stand out a mile because the quality of such games is terrible.
You are completely wrong in what you believe, and would benefit greatly by spending a few days actually reading developer blogs and literiture.
No more generations does not mean a fluid platform that runs the exact same software as PC, it means that future versions of consoles will have games that still run on the older hardware - and this is achieved by extensive profiling of previous generation consoles, and optimizing for these profiles to squeeze every last drop of performance out.







