zorg1000 said:
Soundwave said:
And what happens if a person who likes Mario Kart or Splatoon has friends over and would like to play say ... Madden or FIFA or Battlefield or NHL?
Sony/MS appeal to multiple audience bases, Nintendo is stuck catering to one smaller one. You either have to really, really like colorful/cartoony mascot games in a narrow genre set or basically Nintendo doesn't really have much appeal to you, which is problematic.
Indie games are never going to sell a platform either IMO. Every system has those same indie games and their appeal on a per title basis is small.
Nintendo wasn't always like this, infact they weren't for a good 12-15 years.
It's probably too late now though anyway, Nintendo has kinda corned themselves into a smaller part of the market so it is what it is. Quite honestly if the NES and SNES followed the philosophy Nintendo of today has they would've been beaten both times by Sega. Doesn't matter how great Super Mario was.
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And what if a PS4/XBO owner has friends over and they would like to play say.......Monster Hunter, Runbow or Fast Racing Neo? It goes both ways.
Saying that Nintendo platforms only have cartoon mascot games is no different than saying all PS/XB have are realistic violent games........those arent even genres by the way. The Nintendo ecosystem has quality titles in the platformer, RPG, strategy, puzzle, party, action, fighting, racing, shooting genres.
I dont get how people can say the Nintendo ecosystem lacks variety then praise the variety of PS/XB which primarily consists of open-world, online shooter or sports games.
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Because the Nintendo ecosystem does lack diversity and availability generally speaking of a lot of key genre types. Sony consoles generally serve a wider demographic of tastes.
This was not the case during the NES/SNES eras, Nintendo cornered themselves into the situation.
It's likely too late to change it now, honestly Nintendo probably never really was *that* great at making consoles. It was easy when it was just Sega to compete against and they had a virtual monopoly on third parties. Ever since Sony showed up, Nintendo's never been able to really have control over the console market, if Sony had made a 16-bit system, who knows maybe they beat Nintendo there too.
Portable is better for Nintendo because people don't expect as many games and for whatever reason, on a smaller screen people seem more accepting of cartoony style games (this extends to smartphone and iOS games too, most of the hit games are in that vein).
Really looking a the console market as it exists now and looking at Nintendo, they just don't have it in them to connect with that market has become. Hate to say it, but Sony kinda deserves the console market, they're the most "stable" of the three and make the most straight forward decisions and are most intuned with what the market actually is.
Generally speaking the "we have less games, but we really have some real good ones" formula has never really worked well in the industry. The Sega Master System had great 1st party games but was easily trounced by the NES. The Saturn and N64 tried this against the Playstation and got trounced.
The only system in like 40 years of home consoles that went on to sell like gangbusters without really high level third party support is the Wii, and that was on the back of a very unique situation with the controller that I don't think can be replicated (certainly not at the snap of a finger). People just don't want to hear the whole "we have fewer games but ours have this specific quality" arguement, they just tune that right out and go buy a Playstation.