This shouldn't have to be said, but yeah. N64 started with very few games, their mantra and damage control was "quality over quantity." And they struck gold with the first good full 3D platformer, a big complex 3D Zelda with contextual buttons, and an FPS with local multiplayer - fresh, new experiences that one had to play. Yet even then they struggled compared to the PS1s far larger (and generally cheaper) library of games, as high quantity does not automatically mean low quality, and vice versa.