h2ohno said:
Insidb said:
These are all very good points and make me concerned about NS third party support: will it be all ports and lower quality releases like the WiiU, ultimately leading third party developers to pull back from the system. Let's be frank: if they are, people will only buy the PS4/P and XB1/S versions, producing diminished NS version sales and subsequent support.
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It's possible. Though a big reason Wii U owners didn;t buy the games is because there were so few Wii U owners in the first place. There were plenty of 3rd party games which sold over a million on the Wii. If the Switch gets a big enough install base then a smaller percentage of system owners will have to by the games to make it worthwhile for 3rd parties. And playing those games on the go, and still in HD, could well sway people to get that version either instead of or in addition to the PS4/XB1/PC version. It's also more powerful than the Wii U and supports unreal engine 4, so ports are also easier, if still possibly dificult. We'll have to wait and see. They say there are many 3rd party games in development they haven't shown yet.
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Splatoon killed it, though. In this ecosystem, a successful console needs to deliver CoD, BF, and the other mainstream fare to sell well (relative to the other consoles). If that's not going to happen, then you have to sell to core user base, which is limited by your system specfications. Most 3rd party companies are in the business of selling the shiniest, newest games, and it works. The NS can't do that, so they have to go the extra mile as a 1st party developer. If "success" is predicated on the bar set by competing consoles (See WiiU.), then they may be running headlong into the same problem.