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Forums - Nintendo - Nintendo Switch: any other salty WiiU owners out there?

 

How does the WiiU abandonment make you feel about buying the Switch?

I own a WiiU and will def... 253 38.22%
 
I own a WiiU and I will w... 147 22.21%
 
I own a WiiU and I won't buy a Switch. 97 14.65%
 
I don't own a WiiU and w... 26 3.93%
 
I don't own a WiiU and I... 56 8.46%
 
I don't own a WiiU and I... 83 12.54%
 
Total:662

I got it late. It was still at high price. I didnt have plans on getting that many games for it, but I felt dissapointed that its lifespan were coming to an end so soon.
I still want to play Hyrule warriors, Zelda: BotW, Mario WiiU and Yoshi's woolly world.



                          

"We all make choices, but in the end, our choices make us" - Andrew Ryan, Bioshock.

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h2ohno said:
etking said:

The Wii-U was not abandoned abruptly. Total failure was clear from the very beginning and it is a wonder they supported it so long and with so many games where all the 3rd parties did abandon it early because it was impossible to make any money because of the low user base.

If they marketed the exact same system with a Wiimote instead of the Gamepad as Wii HD and included Wii Sports, the success of the Wii could have been easily repeated as there was a huge market for high definition gaming. And it was a bigger mistake to abandon the original Wii so early, a system with 100 Million paying customers, that could have been easily converted to the Wii-HD.

Even nowadays people ask if Zelda Botw is playable on the original Wii because nobody in the casual market knows that the Wii-U exists.

Unfortunately, all to true.  The Wii U would have sold much better if it just continued the motion controls of the Wii without the gamepad.  So many of the system's problems can be traced to that device, despite its versitility.  It led to the confusion that the gamepad, and therefore the wiiu, was a peripheral.  It drove up the price, which both hurt the system's initial sales and forced them to make it weaker than it should have been, which was a big reason 3rd parties left.  They could have released a cheaper and more powerful system that was more clearly a new console if they just kept motion plus and didn;t bother with the gamepad.

These are all very good points and make me concerned about NS third party support: will it be all ports and lower quality releases like the WiiU, ultimately leading third party developers to pull back from the system. Let's be frank: if they are, people will only buy the PS4/P and XB1/S versions, producing diminished NS version sales and subsequent support.



The way I look at it, there were about 10-15 really good games for the Wii U. I had a lot of fun with it. And you can trade it in for $170 towards a Switch.

I ballpark that I've spent about $800 on my WiiU and 9 physical games + accessories. I logged about 900-1000 hours on it. Less than a dollar per hour of entertainment is a pretty phenomenal deal if you want to look at it in a purely mercenary fashion.

If I sold all my WiiU stuff today, I could probably get back half of that $800. Then that value proposition looks even better.

Video gaming is a relatively cheap hobby, so I don't know if I could ever really feel "burned" by something. The worst that ever happens is that I buy a new game for $50 (through Amazon or some similar discount program), quickly realize it's not for me, and sell it back for $30. So I spent $20 to find out that I didn't like something. Roughly equivalent to bringing a date to a bad movie.



Insidb said:
h2ohno said:

Unfortunately, all to true.  The Wii U would have sold much better if it just continued the motion controls of the Wii without the gamepad.  So many of the system's problems can be traced to that device, despite its versitility.  It led to the confusion that the gamepad, and therefore the wiiu, was a peripheral.  It drove up the price, which both hurt the system's initial sales and forced them to make it weaker than it should have been, which was a big reason 3rd parties left.  They could have released a cheaper and more powerful system that was more clearly a new console if they just kept motion plus and didn;t bother with the gamepad.

These are all very good points and make me concerned about NS third party support: will it be all ports and lower quality releases like the WiiU, ultimately leading third party developers to pull back from the system. Let's be frank: if they are, people will only buy the PS4/P and XB1/S versions, producing diminished NS version sales and subsequent support.

It's possible.  Though a big reason Wii U owners didn;t buy the games is because there were so few Wii U owners in the first place.  There were plenty of 3rd party games which sold over a million on the Wii.  If the Switch gets a big enough install base then a smaller percentage of system owners will have to by the games to make it worthwhile for 3rd parties.  And playing those games on the go, and still in HD, could well sway people to get that version either instead of or in addition to the PS4/XB1/PC version.  It's also more powerful than the Wii U and supports unreal engine 4, so ports are also easier, if still possibly dificult.  We'll have to wait and see.  They say there are many 3rd party games in development they haven't shown yet.



I bought a Wii U in 2014 and since then I have been 100% satisfied with my purchase, I've spent hundreds of hours playing some of the best games Nintendo has ever made. The thing failed and you can't blame Nintendo for moving on they didn't have a choice. Sony did the same thing with the Vita, although Nintendo at least put in a lot more of an effort in trying to save it with some of the best 1st party games of this generation but they would only be losing more and more money if they continued to invest in it any longer than they already have.



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WiiU had a good life and there are plenty of good games you can buy for it. (see my game list)

NS is providing new functionality and experiences. It fixes issues the WiiU had and offers a possibility that 3rd parties could port games where that definitely wasn't happening on WiiU.



I am not really salty but I did sell my wiiU for a very good price so... Its probably cause of that. I know people always harp on Nintendo for not dropping their game prices but boy does it help when selling their games. Like I sold a lot of my wiiU games for $45-$55 CAD.

But yea, if I didn't sell it and got a good price, I might be salty.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

I'm just glad they kept their promise of releasing zelda for the wii u.



                                                                                     

superchunk said:

WiiU had a good life and there are plenty of good games you can buy for it. (see my game list)

NS is providing new functionality and experiences. It fixes issues the WiiU had and offers a possibility that 3rd parties could port games where that definitely wasn't happening on WiiU.

My heart breaks for your 30+ VC games that probably won't transfer over to Switch. 



h2ohno said:
Insidb said:

These are all very good points and make me concerned about NS third party support: will it be all ports and lower quality releases like the WiiU, ultimately leading third party developers to pull back from the system. Let's be frank: if they are, people will only buy the PS4/P and XB1/S versions, producing diminished NS version sales and subsequent support.

It's possible.  Though a big reason Wii U owners didn;t buy the games is because there were so few Wii U owners in the first place.  There were plenty of 3rd party games which sold over a million on the Wii.  If the Switch gets a big enough install base then a smaller percentage of system owners will have to by the games to make it worthwhile for 3rd parties.  And playing those games on the go, and still in HD, could well sway people to get that version either instead of or in addition to the PS4/XB1/PC version.  It's also more powerful than the Wii U and supports unreal engine 4, so ports are also easier, if still possibly dificult.  We'll have to wait and see.  They say there are many 3rd party games in development they haven't shown yet.

Splatoon killed it, though. In this ecosystem, a successful console needs to deliver CoD, BF, and the other mainstream fare to sell well (relative to the other consoles). If that's not going to happen, then you have to sell to core user base, which is limited by your system specfications. Most 3rd party companies are in the business of selling the shiniest, newest games, and it works. The NS can't do that, so they have to go the extra mile as a 1st party developer. If "success" is predicated on the bar set by competing consoles (See WiiU.), then they may be running headlong into the same problem.