By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - An estimation of the Breath of the Wild map size.

irstupid said:

Wow, just realized what that last land mass was. If Twilight Princess one is correct, then this world will feel YUGE.

Comparing to games is fine and all, but it's always hard to get a feel when comparing games that are different. You know comparing or Skyrim or Xenoblade, ect.

But comparing to a game in its own series helps. Man this game is freaking massive then. It almost is like the entirety of TP could fit on the opening Plateau of the game. Thankfully it doesn't seem to be as walled in as TP either. So many big random walls/cliffs in TP that made teh world even smaller than the map shows. Also random loading screens between some areas were annoying.

Yeah I agree that it's especially crazy when you compare it to older Zelda games. TP was pretty segmented aswell, so this will feel like and even bigger jump than it already is.

irstupid said:
Normchacho said:

From the looks of it BOTW is likely just under half the size of The Witcher 3.

Witcher 3 in what way?

Just its first area? (not prologue) or is that including the Skeliga isles as well? When including the isles, does it count land only, or include the ocean? What about the big expansion world?

From what I can gather, Novegrad, the Skeliga isles, and Velen together are 136 km2 which would put those regions at about 2 1/4 times the size of BOTW. Don't know how big any other regions or add ons are though.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

Around the Network
Wyrdness said:
NATO said:

Is this a joke or do you genuinely think that the map size is up to 3 times bigger than Skyrim on OP's image? As others have mentioned, Skyrim is roughly 60% of the size, not counting dungeons for either

BOTW has verticality due to flying around something Skyrim doesn't, as someone mentioned earliar using post notes and rotating the Skyrim map it fits into the BOTW twice.

That's not really how you meassure the size of a world...You can glide in BOTW, but that doesn't mean the world is larger than it is.

 

He was saying that he eyeballed it and it looks like you can almost fit two Skyrims in the BOTW map. That's when I told him that going off of the numbers Skyrim is 60% the size of Zelda. Which makes BOTW 1 2/3 the size of Skyrim.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

It all depends on how varied the locations are. Fallout 4 was probably a lot smaller than TW3, but it felt a lot less repetitive in the points of interests. Hopefully the map isn't littered with identical monster nests, useless treasure, modular cave systems and generic towns. The number of unique interesting locations is a better measure. Usually Zelda is very good in that department.



Mar1217 said:
Hiku said:
Bigger than Skyrim would be nice, but not if it's lacking caves/dungeons/towns in comparison. Gotta have some things to explore and not just empty space.

100 + shrines to explore and probably 4 main dungeons.

And we saw some glimps of few towns during the last 2 trailers so I don't think it will be lacking stuff.

Is a shrine the same as a dungeon?  Or will there be other explorable places besides shrines?  I ask because 100 doesn't sound that good if the size of the map is that much bigger than Skyrim.  Skyrim had about 200 "dungeon" locations where you could earn the "cleared" tag, though they ranged from small caves to vast catacombs, not counting above ground locations.

I'm guessing there will be a lot more going on to keep the map from feeling empty.

SvennoJ said:
It all depends on how varied the locations are. Fallout 4 was probably a lot smaller than TW3, but it felt a lot less repetitive in the points of interests. Hopefully the map isn't littered with identical monster nests, useless treasure, modular cave systems and generic towns. The number of unique interesting locations is a better measure. Usually Zelda is very good in that department.

I went back and played Fallout: New Vegas after Fallout 4 and it made me realize how fun Fallout 4 was in terms of continuous content.  New Vegas was so empty in comparison that a lot of stuff felt isolated.  Fallout 4, you could literally go from the frying pan into the fire with a few steps, which made exploring exciting.  Honestly, one of my most favorite things was dragging enemies into one another.  If I ever win the lottery and form a game studio, I think I'll make that the focus of my first project.



Ugh!!! Why you gotta make me get hyped more!!!



Pocky Lover Boy! 

Around the Network

I'm really interested why Aonuma went with such a huge size. I don't doubt it will be filled with content (exclude some areas), but this has never been something Zelda was known for.

The original was pretty big in retrospect, but the square grids made it easy to put secrets in each space. ALttP seemed like just a natural progression from that, but not really that much bigger.

Then comes the 3D Zeldas, which if you ask me, their overworlds were pretty empty and forgettable outside of music (except the islands from WW, but even then the ocean was pretty light on content). Nothing super impressive in size, and most of the focus always went to the dungeons.

And to make things more interesting, it's on the Wii U! Aonuma probably had a really ambitious idea, which would explain the +2 years of delays... 



Bet with bluedawgs: I say Switch will outsell PS4 in 2018, he says PS4 will outsell Switch. He's now permabanned, but the bet will remain in my sig.

NNID: Slarvax - Steam: Slarvax - Friend Code:  SW 7885-0552-5988

pokoko said:
SvennoJ said:
It all depends on how varied the locations are. Fallout 4 was probably a lot smaller than TW3, but it felt a lot less repetitive in the points of interests. Hopefully the map isn't littered with identical monster nests, useless treasure, modular cave systems and generic towns. The number of unique interesting locations is a better measure. Usually Zelda is very good in that department.

I went back and played Fallout: New Vegas after Fallout 4 and it made me realize how fun Fallout 4 was in terms of continuous content.  New Vegas was so empty in comparison that a lot of stuff felt isolated.  Fallout 4, you could literally go from the frying pan into the fire with a few steps, which made exploring exciting.  Honestly, one of my most favorite things was dragging enemies into one another.  If I ever win the lottery and form a game studio, I think I'll make that the focus of my first project.

That was a lot of fun, especially when 3 factions ran into eachother. I'll just sit on a rooftop to admire the spectacle and even the odds with my sniper rifle when one side starts to get the upperhand :) It made running away a valid strategy, run into another faction and sneak off to the side.

I like vast open landscapes too, sotc's environment was great to explore as well. Exploration only becomes a chore when you keep finding the same stuff. Like the same buildings in NMS on every planet or the copy pasted caves in FC4. Every game has its strengths and weaknesses though. May the perfect game never be made, so I can keep on looking for it :) That's what exploration is all about.



Wyrdness said:
NATO said:

Is this a joke or do you genuinely think that the map size is up to 3 times bigger than Skyrim on OP's image? As others have mentioned, Skyrim is roughly 60% of the size, not counting dungeons for either

BOTW has verticality due to flying around something Skyrim doesn't, as someone mentioned earliar using post notes and rotating the Skyrim map it fits into the BOTW twice.

You will fly in skyrim and should be in the switch version aswell. Just saying =p.






konnichiwa said:
Wyrdness said:

BOTW has verticality due to flying around something Skyrim doesn't, as someone mentioned earliar using post notes and rotating the Skyrim map it fits into the BOTW twice.

You will fly in skyrim and should be in the switch version aswell. Just saying =p.

I don't get what he means by flying as verticality. Flying in a game is basically just a faster, no obsticles vehicle.  Makes a world smaller, imo.

But verticality in terms of scalling up a mountain cliff, or dungeons underground or floating islands, I woudl consider though. You know things that you can't judge on a map because they take the same space as something else on a 2d map. Same as in different dimensions like Metroid Prime 2. Same world, but dark/ancient/ect. So doubling map size in a way.



pokoko said:
Mar1217 said:

100 + shrines to explore and probably 4 main dungeons.

And we saw some glimps of few towns during the last 2 trailers so I don't think it will be lacking stuff.

Is a shrine the same as a dungeon?  Or will there be other explorable places besides shrines?  I ask because 100 doesn't sound that good if the size of the map is that much bigger than Skyrim.  Skyrim had about 200 "dungeon" locations where you could earn the "cleared" tag, though they ranged from small caves to vast catacombs, not counting above ground locations.

I'm guessing there will be a lot more going on to keep the map from feeling empty.

SvennoJ said:
It all depends on how varied the locations are. Fallout 4 was probably a lot smaller than TW3, but it felt a lot less repetitive in the points of interests. Hopefully the map isn't littered with identical monster nests, useless treasure, modular cave systems and generic towns. The number of unique interesting locations is a better measure. Usually Zelda is very good in that department.

I went back and played Fallout: New Vegas after Fallout 4 and it made me realize how fun Fallout 4 was in terms of continuous content.  New Vegas was so empty in comparison that a lot of stuff felt isolated.  Fallout 4, you could literally go from the frying pan into the fire with a few steps, which made exploring exciting.  Honestly, one of my most favorite things was dragging enemies into one another.  If I ever win the lottery and form a game studio, I think I'll make that the focus of my first project.

Afaik, in the overworld will be:

- Towns and small settlements (npc, sidequests)

- Roaming npc's (this needs confirmation because there's speculation based on TGA trailer and latest treehouse footage)

- Shrines (100+)

- Big dungeons (most likely 4)

- Bosses (roaming in the overworld)

- Small enemies camps (we already saw that)

 

All of that combined with a few survival elements and crafting. For example, during a thunderstorm, if you have anything made by metal, you may be strike by lighting.

 

If anyone knows anything else, please tell me.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile