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pokoko said:
SvennoJ said:
It all depends on how varied the locations are. Fallout 4 was probably a lot smaller than TW3, but it felt a lot less repetitive in the points of interests. Hopefully the map isn't littered with identical monster nests, useless treasure, modular cave systems and generic towns. The number of unique interesting locations is a better measure. Usually Zelda is very good in that department.

I went back and played Fallout: New Vegas after Fallout 4 and it made me realize how fun Fallout 4 was in terms of continuous content.  New Vegas was so empty in comparison that a lot of stuff felt isolated.  Fallout 4, you could literally go from the frying pan into the fire with a few steps, which made exploring exciting.  Honestly, one of my most favorite things was dragging enemies into one another.  If I ever win the lottery and form a game studio, I think I'll make that the focus of my first project.

That was a lot of fun, especially when 3 factions ran into eachother. I'll just sit on a rooftop to admire the spectacle and even the odds with my sniper rifle when one side starts to get the upperhand :) It made running away a valid strategy, run into another faction and sneak off to the side.

I like vast open landscapes too, sotc's environment was great to explore as well. Exploration only becomes a chore when you keep finding the same stuff. Like the same buildings in NMS on every planet or the copy pasted caves in FC4. Every game has its strengths and weaknesses though. May the perfect game never be made, so I can keep on looking for it :) That's what exploration is all about.