pokoko said:
Is a shrine the same as a dungeon? Or will there be other explorable places besides shrines? I ask because 100 doesn't sound that good if the size of the map is that much bigger than Skyrim. Skyrim had about 200 "dungeon" locations where you could earn the "cleared" tag, though they ranged from small caves to vast catacombs, not counting above ground locations. I'm guessing there will be a lot more going on to keep the map from feeling empty.
I went back and played Fallout: New Vegas after Fallout 4 and it made me realize how fun Fallout 4 was in terms of continuous content. New Vegas was so empty in comparison that a lot of stuff felt isolated. Fallout 4, you could literally go from the frying pan into the fire with a few steps, which made exploring exciting. Honestly, one of my most favorite things was dragging enemies into one another. If I ever win the lottery and form a game studio, I think I'll make that the focus of my first project. |
Afaik, in the overworld will be:
- Towns and small settlements (npc, sidequests)
- Roaming npc's (this needs confirmation because there's speculation based on TGA trailer and latest treehouse footage)
- Shrines (100+)
- Big dungeons (most likely 4)
- Bosses (roaming in the overworld)
- Small enemies camps (we already saw that)
All of that combined with a few survival elements and crafting. For example, during a thunderstorm, if you have anything made by metal, you may be strike by lighting.
If anyone knows anything else, please tell me.
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