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Mar1217 said:
Hiku said:
Bigger than Skyrim would be nice, but not if it's lacking caves/dungeons/towns in comparison. Gotta have some things to explore and not just empty space.

100 + shrines to explore and probably 4 main dungeons.

And we saw some glimps of few towns during the last 2 trailers so I don't think it will be lacking stuff.

Is a shrine the same as a dungeon?  Or will there be other explorable places besides shrines?  I ask because 100 doesn't sound that good if the size of the map is that much bigger than Skyrim.  Skyrim had about 200 "dungeon" locations where you could earn the "cleared" tag, though they ranged from small caves to vast catacombs, not counting above ground locations.

I'm guessing there will be a lot more going on to keep the map from feeling empty.

SvennoJ said:
It all depends on how varied the locations are. Fallout 4 was probably a lot smaller than TW3, but it felt a lot less repetitive in the points of interests. Hopefully the map isn't littered with identical monster nests, useless treasure, modular cave systems and generic towns. The number of unique interesting locations is a better measure. Usually Zelda is very good in that department.

I went back and played Fallout: New Vegas after Fallout 4 and it made me realize how fun Fallout 4 was in terms of continuous content.  New Vegas was so empty in comparison that a lot of stuff felt isolated.  Fallout 4, you could literally go from the frying pan into the fire with a few steps, which made exploring exciting.  Honestly, one of my most favorite things was dragging enemies into one another.  If I ever win the lottery and form a game studio, I think I'll make that the focus of my first project.