bdbdbd said:
fordy said:
Okay, I'm going to make this very simple for you...What would the average return rate be (in number of games) to match the profit of a console? Think very hard now, because anybody who thinks that the majority of cash from a console with several games is on the console, are just playing with themselves. Even at a profit, Nintendo keeps their hardware prices minimal. It's why the WiiU never got a price cut; there wasn't any more to cut.
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No, you tell me. You obviously have some sort of "business model" in mind you think Nintendo is currently using, and another "business model" you think they should be using instead. I mean, we need to know what are the costs associated and how would the cost structure change if Nintendo would go 3rd party? How and where would the profit come from? What are Nintendo's strategic goals? What they should be on your business model? How would your business model be better to accomplish these goals? What timeframe goals ate we talking about? What is the risk vs. reward?
Unless point out the above, you could as well suggest Nintendo to bank on a leprechaun to appear and use his magic to make Nintendo the only company to control the global trade.
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Nintendo's business model largely focuses on IP sales, mostly through software, but also through merchandise. Hardware is sold on a "per need" basis, therefore very little profit to be made from it. These will barely change in a 3rd party transition, the only difference will be the removal of the barely profitable hardware division to focus greater on where the profits are actually made, IP.
As I'm going to mention again, a platform with 5 times the userbase has a very fair chance of doubling the software sales. This will also in turn boost mechandise sales. Considering the majority of the profits already reside there, it would not take as much increase in software and merchandise to recoup the losses made from hardware.