I should maybe write something more here aswell considering I started the thread :). There is a valid argument to be had that we as consumers shouldn´t be the ones who care about the financial risks companies take when it comes to creating new content. However, if that risk means that we get even more micro transactions and less content in the actual games that are released and the rest through DLC, well then we are actually paying for that risk.
The hunt for this absurd "graphical capability" prize that noone can get accelerates the cost of development in a way that creates a situation that creativity gets to stand back behind financial investments. That is why studios bet more on sequels when it comes to AAA titles than new IPs. At the same time, we as consumers demand that prices for new games remain relatively flat (when I bought Phantasy Star 4 in 1995 I payed the equivalent of 55$).
Well the studios, taking into consideration the higher cost of development and having to make up that money somewhere, then resort to money grabbing tactics like DLC, micro stransactions and more.