bunchanumbers said:
Nintendo's whole strategy is banking on it. Its why they brought back the Wiimotes. Its why they went with a familiar form factor. If they don't get the Wii crowd, or even a fraction of the Wii crowd, Switch will be in rough shape. Personally I think its a rough sale. Wii came out of nowhere with a easy to understand concept, easy to understand controller, a casual price, and came packed with a game that made fantastic use of the control scheme. Switch is doing none of these things.
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I think before we go too overboard it's important to note that of everything shown by Nintendo only one game requires motion controls -- 1,2 Switch, which isn't the showcase title for Nintendo, there's a reason they got it out of the way first rather than the Wii U unveiling which ended with Nintendo Land fireworks.
Even ARMS allows you to play with traditional controls and watching that game in motion, it's clear it's actually more Nintendo's take on the 1-on-1 fighter ala Street Fighter II that people have been asking for since the 1990s.
Switch is actually possibly the most "hardcore" Nintendo system since the GameCube, Zelda: BotW is a huge open world game and that's the show piece title. Mario Odyessy direct from Nintendo is a return to the more open world Mario 3D games (Mario 64 and Sunshine) and not the more casual style of Mario platformers.
Xenoblade 2 (epic RPG), Fire Emblem Warriors (hack n' slash), ARMS (arena fighter), Mario Kart (weapons racer), Splatoon (team online shooter) ... these are still core games that would appear on any Nintendo console.
Even the Wii U had more casual fare early on -- Nintendo Land, Sing Party, Game & Wario, Wii Party U, Wii Fit U, Wii Sports Club, Mario & Sonic Olympics, and NSMBU within the first 12 months basically alone.
Switch looks like just 1,2 Switch for the first 10 months. If you have a "mobile console" then having two detachable controllers so you can have multiplayer in a burst anytime anywhere is a good option, and even the Joycons horizontally have an analog stick w/click and six full action buttons -- plenty for "real" gaming. It you were going to have detachable controllers then having some kind of motion control in them just made sense. This isn't even a new idea for Nintendo, they've had this concept for ages:


In fact I called this idea of a portable like game system that you could set down in public and have people gather around and play together well before the Switch unveil. It's an idea that has a long hertiage in Nintendo design philosophy.