Sh1nn said:
Zelda runs in 900p but Xenoblade is below 900p, probably 720p. So it has to be running in sub-hd when undocked. |
Game is still in development and even dont have month of release, so that picture really doesn't mean nothing,
Sh1nn said:
Zelda runs in 900p but Xenoblade is below 900p, probably 720p. So it has to be running in sub-hd when undocked. |
Game is still in development and even dont have month of release, so that picture really doesn't mean nothing,
Miyamotoo said:
Game is still in development and even dont have month of release, so that picture really doesn't mean nothing, |
It doesn't mean nothing, resolution targets don't often vary much from what we see in a games initial gameplay reveal (and when they do, we're usually told up-front what the end target is). You'd be right in saying it's not definitive though. Just because it doesn't happen often, doesn't mean X2 can't see a significant IQ bump before launch.

Zekkyou said:
It doesn't mean nothing, resolution targets don't often vary much from what we see in a games initial gameplay reveal (and when they do, we're usually told up-front what the end target is). You'd be right in saying it's not definitive though. Just because it doesn't happen often, doesn't mean X2 can't see a significant IQ bump before launch. |
Of Course, and Nintendo games actually buy time usually have IQ bump compared to initial reveal.
OnyxPhoenix said:
30fps |
Thanks. Dissapointing though :P
GameSpot are saying the Switch verision of Zelda was running less smoothly than Wii U version and had some texture problems :-.
http://www.gamespot.com/videos/nintendo-switch-hands-on-impressions-how-it-feels-/2300-6436631/

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