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Forums - Microsoft - Confirmed: Scalebound Cancelled

While MS definitely take some of the blame, let's not pretend that Platinum hasn't been overextending themselves lately. They're stretched thin and it's showing. They have released 7 games over the last four years, and they were working on this, Nier: Automata, and reportedly another PS4 game at the same time. It seems like they'll do anything for a paycheck at this point. Platinum bit off more than they can chew, and MS doesn't have the best reputation for taking risks (though you can say this about every publisher). I liked Scalebound and hate to see it go, but the writing was on the wall.



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celador said:
Snoopy said:

Kind of like how there isn't a good exclusive racer on PS4 yet.

Matter of opinion like anything else. Driveclub is the best racer of the gen for some

Don't worry Snoopy, I got your reply fam.

"It got a 71 metacritic, it's shit."



"There is only one race, the pathetic begging race"

Why? I mean personally the E3 demo killed all hype for me, but still... I'm just surprised about this.



JRPGfan said:
Snoopy said:

Kind of like how there isn't a good exclusive racer on PS4 yet.

GT sports is supposedly 2017 right? problem solved.

Yeah, GT been trash for a long time. GT5/6 had way too many problems.



GribbleGrunger said:
jason1637 said:

Why did they make the XB1s and planning on releasing scorpio if they dont care about consoles?

They're just keeping face to try and make the transition as smooth as possible.

A half billion project only to "keeping face".

That is interesting... So why not give Platinum more money and time and save a lot of embarassment?

 

So far MS had 3 second party AAA exclusives with independent studios. They didn't pay out that well, but it was worth trying.

Just like Ryse and Crytek it seems Platinum has been terriblely managed, most of its out put the last few years have been considered bellow avarage.

 



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IamAwsome said:

While MS definitely take some of the blame, let's not pretend that Platinum hasn't been overextending themselves lately. They're stretched thin and it's showing. They have released 7 games over the last four years, and they were working on this, Nier: Automata, and reportedly another PS4 game at the same time. It seems like they'll do anything for a paycheck at this point. Platinum bit off more than they can chew, and MS doesn't have the best reputation for taking risks (though you can say this about every publisher). I liked Scalebound and hate to see it go, but the writing was on the wall.

 

From Neogaf:  by ShockingAlberto.

"Ah, here's what I was looking for



July 2015: "Those shits at MS...are they fucking with me?"

So, let's set a timeline HEAVY with speculation. Game was announced at E3 2014 without much notice. It skipped E3 2015, but showed up at Gamescom that year in August with an announcement of four-player co-op, which was shown off with a much rougher game in E3 2016's conference. The game was then cancelled soon after.

My guess is that, in July, Kamiya was told he had to rejigger the game into a four-player co-op thing. There were never any hints he wanted to make the game a Monster Hunter-like, but I am guessing people in charge of money were expecting him to do so. It gets announced, shown off, and the response is tepid. Changing tides at Microsoft, a desire to free up the UE4 team they put together to work with Kamiya, and being unhappy with the state of the game lead to it being cancelled.

If my guess is correct, that's really sad."

 

 

^ TL : DR:

MS did the same thing they did with Fable.

They changed what it was supposed to be, at some point into its developement, and that negativly effected the proccess.

 

Apparently MS where really hard to work with (rumors), and some of workers got burnt out and had too take off for a few weeks of rest.

They came back to work, and the project was scraped.

 

MS probably bares a big part of the burden of why this game ended up as it did.



Ali_16x said:
celador said:

Matter of opinion like anything else. Driveclub is the best racer of the gen for some

Don't worry Snoopy, I got your reply fam.

"It got a 71 metacritic, it's shit."

Thats good, don't forget to mention that they had to close down the studio that made the game. That always touches a nerve. Just like they did with ico.



SvennoJ said:
Perhaps Nintendo is right and it is time to scale down to more manageable hardware.
It seems the market isn't big enough to sustain games that aren't a guaranteed hit, and thus can't make back their AAA budget. 

Uh... Or maybe it was just a crap game whose developer couldn't manage it with the number of other games on their plate?
And honestly speaking, I am rather dubious of calling Scalebound "AAA", it honestly felt from the beginning to be a "AA" effort.
What "AAA" developer manages the number of simultaneus titles that Platinum does?  That's a hint for you.

More hardware power doesn't need to translate to huge development costs.
Take any Nintendo game, add more hardware, and get better resolution, AA, lighting, material rendering... With little extra dev costs.
Having one or a few extra engine programmers is really little cost inthe scope of total development (and promotion) costs.
Sure, hardware power can enable games not possible without it, but EQUALLY is usable for simple upgrades of game experience.
Specifically in Platinum's case, hardware power can EASE development for a studio stretched with many projects,
where we see them successfully going forward with Nier on PS4 while dropping Scalebound on Xbone.  Think about it.
PC is known for hardware performance, even at low end.  Yet indies which are not performance centric thrive on PC.

But realistically speaking, the vast majority of AAA games are of genres which existed 10 years ago.  
Applying your "Grand Theory of Everything" of videogames to every single case is just circular logic.
And I hardly see how that relates to Nintendo or their choice to NOT use modern fab for a simple 20-30% performance:watt boost.
(which would not challenge Xbone performance, but would give alot more performance headroom, incl. for "Nintendo style games")
But I suppose that is the conundrum with Nintendo fans, who do not understand tech, but create grand theories hinging on it.



Hope some other publishers picks it up. The game was obviously too ambitious. They should've stuck with the single player mode.

Well... might be good news for some of us, because if another publisher does pick it up we can see it in both X1 and PS4. Fingers crossed.



Snoopy said:
Ali_16x said:

Don't worry Snoopy, I got your reply fam.

"It got a 71 metacritic, it's shit."

Thats good, don't forget to mention that they had to close down the studio that made the game. That always touches a nerve. Just like they did with ico.

At least we got The Last Guardian and it was a critical success

You'll never get to play Fable Legends and Scalebound