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Forums - Nintendo - Will the Nintendo hatedom go down after the Switch reveal?

GhaudePhaede010 said:

Play some shooters on Wii before saying that turning is slower. At least watch Conduit on youtube or something. Wii pointer is faster and more cohesive because it flows more at your speed than being at the mercy of dual analog turning. Plus, you can adjust the controls in some games to make the whole aiming mechanic, "bouncing box" and dual analog cannot compare. It is not an argument. Dual analog is more popular, but it is in only better than pointer controls in one way: stability. The issue with pointer controls is that they can be interfered easily by any uv light source (sunlight) or by physical barrier. Get it together. 

 

So now you're just gonna completely the ignore the Wiimote's lack of a second screen? I suppose you have to since how else could you demand Wiimote controls be in Splatoon despite it being physically impossible.

You're right it's not an argument as long as you don't even try to debunk what I'm saying (possibly because you know you can't). Nothing in your post changes the fact that turning is slower. Also whether I've played shooters on the Wii is irrelevant, and those other shooters aren't Splatoon so they're also irrelevant, but yes I have played Metroid Prime 3, Red Steel, Medal of Honor, Call of Duty, and probably some others, all of which are slower-paced first person shooters unlike faster-paced third person Splatoon.

EDIT: Oh wait you aren't the same person, ah whatever!



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Einsam_Delphin said:
GhaudePhaede010 said:

Play some shooters on Wii before saying that turning is slower. At least watch Conduit on youtube or something. Wii pointer is faster and more cohesive because it flows more at your speed than being at the mercy of dual analog turning. Plus, you can adjust the controls in some games to make the whole aiming mechanic, "bouncing box" and dual analog cannot compare. It is not an argument. Dual analog is more popular, but it is in only better than pointer controls in one way: stability. The issue with pointer controls is that they can be interfered easily by any uv light source (sunlight) or by physical barrier. Get it together. 

 

So now you're just gonna completely the ignore the Wiimote's lack of a second screen? I suppose you have to since how else could you demand Wiimote controls be in Splatoon despite it being physically impossible.

You're right it's not an argument as long as you don't even try to debunk what I'm saying (possibly because you know you can't). Nothing in your post changes the fact that turning is slower. Also whether I've played shooters on the Wii is irrelevant, and those other shooters aren't Splatoon so they're also irrelevant, but yes I have played Metroid Prime 3, Red Steel, Medal of Honor, Call of Duty, and probably some others, all of which are slower-paced first person shooters unlike faster-paced third person Splatoon.

EDIT: Oh wait you aren't the same person, ah whatever!

I see. It is my fault for jumping in on a conversation I should not have been involved in. I apologize.



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Einsam_Delphin said:
DarkD said:

Well, I was around for the Wii U around this time in it's life cycle and people were ranting and raving how horrible everything was going to be like no tomorrow.  As I said before, the Switch's reception has been downright pleasent by comparison.  People couldn't stop talking about how everything was going to be a mini-game compilation and how the graphics weren't even going to be on par with the PS3 and how the name was the worst thing ever.  They literally complained about everything.  

I'm kinda assuming you were present during the Wii generation and up to date on how the life-cycle progressed.  Microsoft and Sony both make those horrible mistakes on their own, but Nintendo capitalized on it with a console that gamers absolutely detested.  No it wasn't Nintendo's fault Microsoft and Sony made those mistakes, but I do believe that Nintendo was blamed for it nonetheless.  Logically, Nintendo really wasn't that bad, but I guess you weren't there.  People blamed Nintendo for everything that generation.  It's like politics, in hindsight things seem obvious, when it's actually happening though, it's a freaking mess.  

The other stuff I said after that was explaining why there's such a difference in reception.  As far as things to complain about go, the only thing Nintendo is really fixing on the list of complaints is the name, but the hate is almost non-existent.  Clearly the hate was exaggerated for the Wii U.  I honestly don't think the Switch is that much better of a console.  

 

 

I don't recall much hate towards Wii U prior to launch, wasn't until after the gamepad turned out to be meh, constant droughts, and low quality games that even reasonable people started ragging on it. I can see where you're coming from now though, since if the irrational peeps hated on prior systems why not the Switch aswell? I can assure you that they are, and there are plenty of reasonable people who also have concerns. Too early to say if the Switch is overall better than Wii U, but I think in concept it definitely is. Portability has long been proven to be desireable, and the unified library should prevent droughts. Have to wait and see how the execution goes.

 

The PS4 had less quality games for it at launch than the Wii U did.  No console these days has a lot of games at launch.  Wii had an atrocious launch lineup as well.  Not since the PS2 has their been a console launch with a great selection of games.  In fact, I'd say Wii U had a downright awesome launch lineup.  three AAA exclusives in the launch lineup (NSMBU,  ZombiU,  Rayman Legends) and another two good titles (Nintendo Land, Rabbids Land) and a half dozen AAA ports with exclusive content.  

Please, the Switch is Wii U 2.0.  When the Wii U launched, people were talking about how you could let your family watch TV while you played games with the controller screen.  Now the only difference is the whole console can turn into your controller.  Nintendo has always been working towards portability.  That's their hallmark these last two generations.  Everyone always ragged on them for it. Nintendo sacrificing power for portability.  Until now everyone has been screaming that Nintendo needed to make consoles just as powerful as Sony and Microsoft.  The only people talking about portability have been the Japanese.  



GhaudePhaede010 said:

I see. It is my fault for jumping in on a conversation I should not have been involved in. I apologize.

 

It's my fault for not even realizing who I was responding to lel. Some of what I said can still apply to your post, and while I haven't played it, from what I remember seeing The Conduit controls the same as the Wii shooters I have played, slow turning all the same. I never denyed that Wiimote is better for aiming because it is better.



DarkD said:

The PS4 had less quality games for it at launch than the Wii U did.  No console these days has a lot of games at launch.  Wii had an atrocious launch lineup as well.  Not since the PS2 has their been a console launch with a great selection of games.  In fact, I'd say Wii U had a downright awesome launch lineup.  three AAA exclusives in the launch lineup (NSMBU,  ZombiU,  Rayman Legends) and another two good titles (Nintendo Land, Rabbids Land) and a half dozen AAA ports with exclusive content.  

Please, the Switch is Wii U 2.0.  When the Wii U launched, people were talking about how you could let your family watch TV while you played games with the controller screen.  Now the only difference is the whole console can turn into your controller.  Nintendo has always been working towards portability.  That's their hallmark these last two generations.  Everyone always ragged on them for it. Nintendo sacrificing power for portability.  Until now everyone has been screaming that Nintendo needed to make consoles just as powerful as Sony and Microsoft.  The only people talking about portability have been the Japanese.  

 

I never said anything about launch line-ups but okay. Personally while now the Wii launch line-up seems meh, but back then when I thought motion controls were amazing so to was the line-up to me. Zelda, Wii Sports, Excite Truck, Super Monkey Ball, Sonic, Red Steel, Elebits, etc. definitely benefited from motion control hype.

The difference is the console is actually a portable that can be taken out of the house but still retains home console quality and gives up dual screen gaming. Nintendo portables have always sold better than their hardware, indicating that's what people want, despite what minority forum goers might say.



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Actually, I'm a bit worried about this Friday presentation. Although one hour would be great for a Nintendo Direct, it seems a bit short for a Live Conference Format, with music, guests and people talking between games. I know that they'll have a treehouse event later that day, but they Nintendo have to shine a lot during the conference, showing a big bunch of games and other Switch details, and I fear that they might not have enough time...



Einsam_Delphin said:

 

Yeah I bet it would help if I didn't make valid points lolz!

Start and Select are pretty much never used for actions, which is good because those buttons are usually gimped, small and out of place, but you know whatever, I'll just drop the buttons point so that maybe you'll stop dodging the lack of a second screen. Also, bar single joycon, all Switch control set-ups have the same inputs as the gamepad, minus the screen of course. I'm also not sure why you keep bringing up the Switch when I'm talking about Splatoon on Wii U and why Wiimotes don't work for it.

I never said anything about recalibration...

Having slightly faster aiming doesn't outweigh having significantly slower turning, because it means whenever an enemy is West East or South of you, you'll likely be dead before you can even turn to face them, or they'll just keep maneuvering outside of your view. The game is too fast paced for such controls to be viable.

I'm still gonna believe it's cause they know it wouldn't work and were just too lazy to explain exactly why. :L

The text is what it is sometimes, because it's formatting doesn't obviously work like it should, when I've typed it on the memo application and copypasted it (on larger text fields on the site this tablet gets really laggy).

Let me point you out the problem with the second screen: it works only as a map, so in reality you don't need the gamepad anywhere. Push a button, and you could have the map on screen as long as you keep the button pressed. Like the visor change in Corruption. If the game needs a second screen, it's going to need it on Switch as well as it needs it on Wii U. If Wii Remote and Nunchuck does not have enough accessible buttons, the dual-minicontroller doesn't have them either. Only the Pro/Classic has.

Then, where do you need a screen centering button? Only thing you would need one is controller calibration.

Of course the game isn't too fast paced. Isn't the turning with dual analog slower anyways. You just get to turn the screen faster.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

Einsam_Delphin said:

 

I don't recall much hate towards Wii U prior to launch, wasn't until after the gamepad turned out to be meh, constant droughts, and low quality games that even reasonable people started ragging on it. I can see where you're coming from now though, since if the irrational peeps hated on prior systems why not the Switch aswell? I can assure you that they are, and there are plenty of reasonable people who also have concerns. Too early to say if the Switch is overall better than Wii U, but I think in concept it definitely is. Portability has long been proven to be desireable, and the unified library should prevent droughts. Have to wait and see how the execution goes.

 

I don't remember seeing much of nothing but dislike, or people not caring, about Wii U. The off-TV is a great feature, but not something I'd pay an extra 100€ for. I personally hated also how Nintendo was trying to shove Miiverse up my ass in the NSMBU trailer. Luckily the game wasn't that bad in the end, though nothing to remember either.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

Meh we've gone on long enough. Maybe if Splatoon on Switch has Wiimote support we could come to a definitive conclusion, but I'm kinda doubtful the Switch will even accept Wiimotes. We'll see tomorrow!



nope