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Forums - Nintendo - Super Mario Run Downloads 90mil: $30mil in revenue

Will buy day one on Android.



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Platina said:
I wonder if selling individual worlds at smaller increments would have netted with more purchases

Would have been the perfect time to bring good old Rusty's Real Deal back in for some haggling between worlds.



Veknoid_Outcast said:
GOWTLOZ said:

You can play the first Mario and many other Mario games on phones and PC's at a higher resolution for free.

And NES is very easy to emulate even on weak hardware.

Yeah, and technically I can eat at any restaurant for free too. I just leave when the bill arrives.

Please don't support piracy.

I don't support piracy. I just realized now that what I said is piracy. I have done it many times but its to play the games at a higher resolution and framerate and I would buy older console games on modern hardware if they ran better with better image quality at a low price but both Sony and Nintendo charge too much for them.

I'm talking about the games that haven't been remastered.



Hiku said:
KLXVER said:
That's why mobile is not something you go full force into. Smart of Nintendo to just use it to promote their systems.

This isn't a proper measuremen of that though, since this is a mobile-esque game (not full force).
If this had been the next real entry in the mainline Pokemon series for example, I'd expect sales to be much higher.

Not if it cost 40 bucks.



SpokenTruth said:
GOWTLOZ said:

I don't support piracy. I just realized now that what I said is piracy. I have done it many times but its to play the games at a higher resolution and framerate and I would buy older console games on modern hardware if they ran better with better image quality at a low price but both Sony and Nintendo charge too much for them.

I'm talking about the games that haven't been remastered.

That's still piracy.  If the game is actively for sale by the rights holder and you acquire it without compensation, you've stolen it.

I wouldn't promote piracy. However the fact that you can play these games on your phone for free means that even if Nintendo ported the original Mario games they wouldn't sell well. But if Nintendo makes them for $3 on phones it can sell well.

While I would not promote anyone else to do it, I don't consider such old games to be worth paying any money. That is for Nintendo and Sony both. I have bought Halo 1 and 2 recently on PC though because Microsoft made them available for the hardware and they are priced well :)

Btw I do have a PS4 but don't see the value in buying PS2 games for $15.



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Hiku said:
KLXVER said:

Not if it cost 40 bucks.

If it didn't also exist on any other platform, I think it easily would have. Pokemon fans would get it. They all have smartphones. Devs have started putting their "real" games on  there more and more over the past few years though, such the last few entries of the Phoenix Wright series.
I expect this trend will keep growing. Especially as 3DS starts getting phazed out, since Switch isn't as portable as a mobile phone or Nintendo's previous handhelds.

It would be the same people who buy the 3DS games at best, but Nintendo wouldnt sell any hardware.



SpokenTruth said:

That's still piracy.  If the game is actively for sale by the rights holder and you acquire it without compensation, you've stolen it.

Gabe Newell says it very well:

"We think there is a fundamental misconception about piracy. Piracy is almost always a service problem and not a pricing problem, If a pirate offers a product anywhere in the world, 24 x 7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store, then the pirate's service is more valuable."

I emulate PS1 games for example, because I can't buy them on PS4. Silly Sony. But also as Gabe says, the pirates provide a better service then the companies. Nintendo charging $10 for an N64 game that still runs in SD is a joke, when you could play it on your Phone at 1080p.




SpokenTruth said:

1. Lagging behind on providing a service doesn't make it right to steal it.

If you can get a superior service elsewhere, then fuck em. I'm not going to reward a company that's not giving the service I want.



I think someone else said this but I think maybe charging 99 cents/world might've been a better idea than a one time fee of $10.

Smartphone gamers are too used to free/cheap games that $10 scares them off.



SpokenTruth said:
Barkley said:

If you can get a superior service elsewhere, then fuck em. I'm not going to reward a company that's not giving the service I want.

Wow.  Do you employ that concept to everything in life or just video games?

I'm not sure what other industry you could get a superior service, other then retro games so I don't know how to answer that. But to elaborate on my thinking behind it.

Let's go with the n64 example, giving Nintendo $10 for an inferior version of the game is basically going to the send the message that you're ok with their service. "Our VC games are selling well people must be happy with the service we provide!" I'm not happy, I want the old games to be rendered at 1080p like pretty much every unofficial device out there can. So until they fix their bad service they won't see my money, and I'm not going to NOT play Diddy Kong Racing for 10 years till Nintendo gets their shit together.