Yea the asking price was too high for the amount of levels they offered. Would have been a homerun if it was $5 or less
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850
Yea the asking price was too high for the amount of levels they offered. Would have been a homerun if it was $5 or less
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850
Only 147m Paid versions needed to sell before this prediction thread turns out to be true.
http://gamrconnect.vgchartz.com/thread.php?id=223554&page=1
I'm not sure how much legs the game would need to achieve this.
Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive
3 million is still really good and it hasn't come to Android yet.
Recently Completed:
River City: Rival Showdown for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)
3% conversion in mobile world is somewhat above average, IIRC average is around 1-2%.
| HoloDust said: 3% conversion in mobile world is somewhat above average, IIRC average is around 1-2%. |
The difference is that with most games the 1-2% who actually pay are going to wind up spending a lot more than 10 dollars on average.
This already was proven to be false by Apple itself.According to the article, the game has sold more than the alledged 3% addoptance rate(though no especifics were given).
http://appleinsider.com/articles/17/01/03/super-mario-run-app-store-purchases-exceed-reported-3-guesstimate-apple-says
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1
I am one of those 3 million or so. And I know a few people who bought the game as well. Still a good game though, and it is true, $10 is cheaper than what I spent on my other mobile games. :)

Not too surprising, Android release will definitely boost overall numbers, but the percentages probably would still be similiar
NintenDomination [May 2015 - July 2017]

- Official VGChartz Tutorial Thread -
NintenDomination [2015/05/19 - 2017/07/02]
Here lies the hidden threads.
| |
Nintendo Metascore | Official NintenDomination | VGC Tutorial Thread
| Best and Worst of Miiverse | Manga Discussion Thead |
[3DS] Winter Playtimes [Wii U]
Seems about right. I read an article awhile ago that f2p games have less than that who actually go on to pay(about 2% iirc).
Considering their mobiles efforts are pretty much promotional games for their hardware and ecosystem, rather than whalehunters, it makes sense. They could make a whalehunter though and fatten the game up by using radom/procedurally generated levels, that would torpedo the design of each level and compromise gameplay, but the mobile crowd and a lot of the gamers complaining would likely eat that up.
They can then ration out free lives, have pay for characters(they could endlessly pump them out really) and costumes. They'd probably need to rachet up the difficulty as well to make those free lives worth getting, or rather pay for.