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This already was proven to be false by Apple itself.According to the article, the game has sold more than the alledged 3% addoptance rate(though no especifics were given).

http://appleinsider.com/articles/17/01/03/super-mario-run-app-store-purchases-exceed-reported-3-guesstimate-apple-says



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1