CaptainExplosion said:
Another problem with AAA games. Kind of restricts where you can port them too. But even still Nintendo needs to crank up the hardware to at least 1 terraflop or more. |
Cranking up the docked version of the chip is easy ... the portable aspect of the system is where you get into problems because battery and cooling technology has not advanced as quickly and there are far more limitations there.
To get a 400-500 GFLOP chip inside a portable that runs for 3+ hours at full tilt without throttling and without becoming dangerously hot, you probably need a 10nm chip and that's simply not available today easily.








