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CaptainExplosion said:
Soundwave said:

Crunching the numbers he's probably right ... 1.3 TFLOP (XBox One spec) is jut not going to scale easily down all the way to 160 gigaflops for the Switch (games have to run in the portable mode), even if you reduce the resolution down, you're still coming up short. 

You're not going to be able to simply just dump a game onto Switch without significant modifications unless it's a game that barely taxes the PS4/XB1.

Another problem with AAA games. Kind of restricts where you can port them too.

But even still Nintendo needs to crank up the hardware to at least 1 terraflop or more.

Cranking up the docked version of the chip is easy ... the portable aspect of the system is where you get into problems because battery and cooling technology has not advanced as quickly and there are far more limitations there. 

To get a 400-500 GFLOP chip inside a portable that runs for 3+ hours at full tilt without throttling and without becoming dangerously hot, you probably need a 10nm chip and that's simply not available today easily.