BraLoD said:
KingofTrolls said:


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Stop confirming it, I don't know how a foggy barely visible castle would support your case.
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It's probably because of the level design.
Games like this put so much focus on it's combat and enemy design that the level design is rarely ever intruicate, detailed, or interesting enough to match it. That's why games like Dark Souls and Zelda grab so many more people. Games like this design most spaces like big arenas to facilitate combat - while Zelda, Dark Souls, God of War, etc design those spaces like a unified world that lends as much to the narrative as the dialog does.
In other words, if you like exploring interesting places, that game likely won't do anything for you.