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Forums - Nintendo - Official: Super Mario Run Reaches 50 Million Downloads

Goodnightmoon said:
vivster said:

Source?

Many in spanish, I'm lazy to look for an english one now, but 4 out 5 news I read on my FB wall about it are treating it like a dissapointing flop that is not making money to Nintendo, which is hilarious.

Well, we don't really know how much money it is making Nintendo. My guess is less than Pokemon Go.



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vivster said:
Goodnightmoon said:

Many in spanish, I'm lazy to look for an english one now, but 4 out 5 news I read on my FB wall about it are treating it like a dissapointing flop that is not making money to Nintendo, which is hilarious.

Well, we don't really know how much money it is making Nintendo. My guess is less than Pokemon Go.

Less in total but probably more for Nintendo than Pokemon Go.



Goodnightmoon said:
vivster said:

Well, we don't really know how much money it is making Nintendo. My guess is less than Pokemon Go.

Less in total but probably more for Nintendo than Pokemon Go.

Not sure about that.



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haxxiy said:
Goodnightmoon said:
And the media still talks about it as a it was a flop lol

It's not exactly astounding to mobile standards, Angry Birds was downloaded 2 billion times.

The thing is only about 10% of those is actually paying the $10 to unlock the full game. Compare to a console game and the revenue equals something like ~800 thousand to ~2.4 million sales on console platforms, depending on who is the publisher and the profit margins. There's the advantage, though, that the game was way cheaper to develop. Probably.

not sure where you'er getting your 10% number, that is an awfully pessimistic ratio by Nintendo fan measures, I doubt that figure is accurate. 



vivster said:
Goodnightmoon said:

Many in spanish, I'm lazy to look for an english one now, but 4 out 5 news I read on my FB wall about it are treating it like a dissapointing flop that is not making money to Nintendo, which is hilarious.

Well, we don't really know how much money it is making Nintendo. My guess is less than Pokemon Go.

not really important regardless, mobile apps are pretty damn cheap to produce and the reality is that Nintendo will not be going into mobile gaming to make money from mobile gaming but rather to draw in casuals BACK to the Nintendo IP and their home and handheld main consoles

The objective is not to raise cash from mobile, its to raise awareness of their other products. Anyone who doesn't recognize this is totally missing the point or not paying attention. If Nintendo aimed to destroy mobile gaming they would be releasing like the classic Mario's on Smartphones, they will not do that though. A 'runner' is hardly a serious attempt at anything because advertising of Mario (same goes with Pokemon GO being essentially a marketing tool for the mainline Pokemon games, which clearly was successful based on the record opening weekend of Sun/Moon)



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I wish I could try the game!



                
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vivster said:
Goodnightmoon said:

Less in total but probably more for Nintendo than Pokemon Go.

Not sure about that.

It'll roughly be the same. PoGo was downloaded more than Mario Run but Nintendo only on like 33% of Pokemon franchise plus they have to share profit with Niantic while Mario Run is fully developed by Nintendo (this assuming ppl won't pirated the game, which they probably would).



A handheld gamer only (for now).

mountaindewslave said:
haxxiy said:

It's not exactly astounding to mobile standards, Angry Birds was downloaded 2 billion times.

The thing is only about 10% of those is actually paying the $10 to unlock the full game. Compare to a console game and the revenue equals something like ~800 thousand to ~2.4 million sales on console platforms, depending on who is the publisher and the profit margins. There's the advantage, though, that the game was way cheaper to develop. Probably.

not sure where you'er getting your 10% number, that is an awfully pessimistic ratio by Nintendo fan measures, I doubt that figure is accurate. 

When it was at 40million downloads, 8% bought the full version. 

http://www.phonearena.com/news/Super-Mario-Run-40-million-downloads-not-many-converted-to-purchases.-Nintendo-explains-why-it-decided-on-10-pricing_id89280



Pocky Lover Boy! 

The problem isn't poor downloads, it's that so few are buying the actual game. 3 levels doesn't last very long and then people move on and never come back. I personally don't have one friend who has bought the full game. They should have adopted a more IAP approach like PoGo or sold the app for much cheaper like a dollar or two. This is never going to be any kind of mobile phenomenon with the price point it's at.



Really impressive, still wondering the ratio of people that bought the game to those that just downloaded it



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