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Forums - Nintendo - Super Mario Run tops 40 million downloads in four days

It's a great start, but the real question is "How many are paying for the game?" I think Nintendo made a mistake making it paid game; mobile users are spoiled with free-to-start games nowadays, and this will hold Mario Run back



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I did the calcs when the first numbers were released, the game had a sold rate of 5/100 downloads which roughly translates in 20M of revenue for 40M downloads, I'm positive Nintendo will soon split the different worlds in smaller purchases, it's clear that the Mobile market isn't ready for 10$ games (I know, it sounds really bad even for me )



good news for nintendo



irstupid said:
SpokenTruth said:

Current figures suggest $16 million in the first 4 days.

http://www.gamesindustry.biz/articles/2016-12-21-more-time-needed-to-judge-super-mario-run-experiment

So current figures is showing that out of the 40,000,000 people that downloaded the game, only 1,600,000 purchased it?

That seems wrong to me. Only 4% of people purchased it? That is not realistic at all.

Doesn't really matter all that much, I don't think it had a huge budget. But most apps users don't want to pay for apps and games on phones, it's common knowledge.



irstupid said:
SpokenTruth said:

Current figures suggest $16 million in the first 4 days.

http://www.gamesindustry.biz/articles/2016-12-21-more-time-needed-to-judge-super-mario-run-experiment

So current figures is showing that out of the 40,000,000 people that downloaded the game, only 1,600,000 purchased it?

That seems wrong to me. Only 4% of people purchased it? That is not realistic at all.

On what data are you basing your skepticism? 4% is absolutely on par with a f2p game. The other number of 8% that's floating around is the more unrealisitic one.



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i wonder if it would one day pass the wii nsmb game sales in payed downloads.



vivster said:
irstupid said:

So current figures is showing that out of the 40,000,000 people that downloaded the game, only 1,600,000 purchased it?

That seems wrong to me. Only 4% of people purchased it? That is not realistic at all.

On what data are you basing your skepticism? 4% is absolutely on par with a f2p game. The other number of 8% that's floating around is the more unrealisitic one.

Jesus I first read it and worked it out, like... it's one in every 25 people who get the free version paid for the upgrade, that is amazing when you compare it to the number of people who normally would spend money on IAP's in games which go the free to play route.

If it really is 1,600,000 actual sales that would be amazing in just 4 days, puts my expected 10m paid downloads prediction at risk of being low!



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Ganoncrotch said:
vivster said:

On what data are you basing your skepticism? 4% is absolutely on par with a f2p game. The other number of 8% that's floating around is the more unrealisitic one.

Jesus I first read it and worked it out, like... it's one in every 25 people who get the free version paid for the upgrade, that is amazing when you compare it to the number of people who normally would spend money on IAP's in games which go the free to play route.

If it really is 1,600,000 actual sales that would be amazing in just 4 days, puts my expected 10m paid downloads prediction at risk of being low!

At least you're not this guy.

http://gamrconnect.vgchartz.com/thread.php?id=223554



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vivster said:
Ganoncrotch said:

Jesus I first read it and worked it out, like... it's one in every 25 people who get the free version paid for the upgrade, that is amazing when you compare it to the number of people who normally would spend money on IAP's in games which go the free to play route.

If it really is 1,600,000 actual sales that would be amazing in just 4 days, puts my expected 10m paid downloads prediction at risk of being low!

At least you're not this guy.

http://gamrconnect.vgchartz.com/thread.php?id=223554

At least he halved his prediction... it's still insanely high, but still it's half as insane. (still very insane)



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HokageTenshi said:

and around 3.2 million purchase it so far seems a good number too

http://www.phonearena.com/news/Super-Mario-Run-40-million-downloads-not-many-converted-to-purchases.-Nintendo-explains-why-it-decided-on-10-pricing_id89280

Thats pretty good for its price and its content. 



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