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Forums - Nintendo - Different settings for docked / portable Switch modes spotted in Unreal Engine 4

Miyamotoo said:
potato_hamster said:

How you can draw that conclusion based on the source info completely blows my mind. That is some incredibly wishful thinking.

Yes, definatly is "incredibly wishful thinking" that if one most popular engine is working in way where devs make game for dock mode then downscale to handheld mode, there are good chanches that other Switch tools and APIs are wokring in same way. "good chanches" is defiantly "incredibly wishful thinking",  lol, just chill out.

The game would still have to work in handheld mode, so that is going to be the console barrier unfortunately 



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bigtakilla said:
Miyamotoo said:

Yes, definatly is "incredibly wishful thinking" that if one most popular engine is working in way where devs make game for dock mode then downscale to handheld mode, there are good chanches that other Switch tools and APIs are wokring in same way. "good chanches" is defiantly "incredibly wishful thinking",  lol, just chill out.

The game would still have to work in handheld mode, so that is going to be the console barrier unfortunately 

What console barrier!? If game runs in dock mode they can scaled down to work in portable mode also, like this UE4 info pointing.



spurgeonryan said:
http://www.nintendolife.com/news/2016/12/on_nintendo_switch_power_wsj_tech_writer_pitches_in_with_alternative_details

Guess this goes here? Or maybe a new thread.

I guess new thread..



Miyamotoo said:
potato_hamster said:

How you can draw that conclusion based on the source info completely blows my mind. That is some incredibly wishful thinking.

Yes, definatly is "incredibly wishful thinking" that if one most popular engine is working in way where devs make game for dock mode then downscale to handheld mode, there are good chanches that other Switch tools and APIs are wokring in same way. "good chanches" is defiantly "incredibly wishful thinking",  lol, just chill out.


Bolded is the wishful thinking bit. There's literally no reason to draw that conclusion that this type of functionality is embedded into UE4 based on the OP.



So...basically UE4 allows a game to automatically downscale and run a lower level of AA when the Switch is in it's handheld mode, or upscale and add better AA when in docked mode? Am I reading that correctly?

Because if that's all then I don't see how this will have any serious effect on game development...I'm not hugely knowledgeable when it comes to this sort of thing, but I imagine most of the work when going from one spec to another would be things like geometry, texture quality, effects settings, draw distances, ect. Resolution and AA seems to be minor issues compared to the rest of that.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

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Normchacho said:
So...basically UE4 allows a game to automatically downscale and run a lower level of AA when the Switch is in it's handheld mode, or upscale and add better AA when in docked mode? Am I reading that correctly?

Because if that's all then I don't see how this will have any serious effect on game development...I'm not hugely knowledgeable when it comes to this sort of thing, but I imagine most of the work when going from one spec to another would be things like geometry, texture quality, effects settings, draw distances, ect. Resolution and AA seems to be minor issues compared to the rest of that.

No. It doesn't say that at all.



potato_hamster said:
Normchacho said:
So...basically UE4 allows a game to automatically downscale and run a lower level of AA when the Switch is in it's handheld mode, or upscale and add better AA when in docked mode? Am I reading that correctly?

Because if that's all then I don't see how this will have any serious effect on game development...I'm not hugely knowledgeable when it comes to this sort of thing, but I imagine most of the work when going from one spec to another would be things like geometry, texture quality, effects settings, draw distances, ect. Resolution and AA seems to be minor issues compared to the rest of that.

No. It doesn't say that at all.

ahh, okay. So...what does it mean then? 



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

potato_hamster said:
Miyamotoo said:

Yes, definatly is "incredibly wishful thinking" that if one most popular engine is working in way where devs make game for dock mode then downscale to handheld mode, there are good chanches that other Switch tools and APIs are wokring in same way. "good chanches" is defiantly "incredibly wishful thinking",  lol, just chill out.


Bolded is the wishful thinking bit. There's literally no reason to draw that conclusion that this type of functionality is embedded into UE4 based on the OP.

There is a huge difference between "wishful thinking bit" and "incredibly wishful thinking".



Miyamotoo said:
potato_hamster said:


Bolded is the wishful thinking bit. There's literally no reason to draw that conclusion that this type of functionality is embedded into UE4 based on the OP.

There is a huge difference between "wishful thinking bit" and "incredibly wishful thinking".

I don't think he meant "bit" as in "a little bit" but "bit" as in "piece" or "part"

 

So something like "Bolded is the part that's wishful thinking".



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

spurgeonryan said:
http://www.nintendolife.com/news/2016/12/on_nintendo_switch_power_wsj_tech_writer_pitches_in_with_alternative_details

Guess this goes here? Or maybe a new thread.

New thread, WQHD is 1440p.