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Forums - Nintendo - Different settings for docked / portable Switch modes spotted in Unreal Engine 4

potato_hamster said:
dahuman said:

QA in the gaming industry unfortunately doesn't get paid for shit so the cost won't be too bad, time wise though, will be interesting depending on how big the game is, but for the most part, it'd just function like PS4-PS4 Pro mode or PC presets, only easier to work with since it's literally just 2 settings instead of a whole list of shit.

They might not get paid for shit, but believe it or not, it's still one of the biggest costs of console video game development.

Hilariously, it's actually far more complicated than the PS4 pro mode as developers don't really have to do any extra work to ensure the game functions properly on the PS4 Pro, nor do they have to do any additional QA. Sony does not require developers to take advantage of the additional performance, whereas a Switch developer won't have the opportunity to prevent their games from running in a portable mode.

That's why I said it'd be interesting depending on how big the game is, the bigger it is, the more money they have to throw at QA to ensure performance stability, but I don't see it breaking any bank at least.



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SvennoJ said:
spemanig said:

I honestly doubt it's really that complicated. It's just really poor OS design. When you undock the Switch, Nintendo OS should pop up a UI by default letting you know the Switch was disconnected and prompting you to resume. Nothing else makes sense. There's literally no practical reason anyone would want the game to continue running when you won't be playing the game while you're undocking.

In the concept video the player is standing in the middle of a field in Zelda, grass keeps waving while he takes the switch out of the dock, seamless. But perhaps that was just for dramatic effect... It seems best to pause it, yet that leads to easy abuse in online games. Those might not have different assets anyway, equal playing field between docked and undocked. I guess we'll see a whole range of different takes on the actual switch behaviour.

No, I know. I just think it would be incredibly stupid it terms of practicality.

If you undock during an online game, it should be the same as pressing the home button. Shouldn't be anymore abusable than that.



bigtakilla said:
twintail said:

If devs target the handheld mode, then yes.

If they target he console mode first, then no it is not that simple. 

^Boom. Truth bomb.

Just this info is suggested that works when you firstly targeting console mode and than scaling down to portable. If UE4 is working like this, than good chances are that all Switch tools and APIs are working in same way.



Wyrdness said:
Basically for anyone who doesn't understand it means that the engine does the scaling itself, if you have a game using UE4 and it runs in docked mode the engine itself already has the coding for portable mode for your game saving developers any hassle, so developers only have to focus on getting it to run in docked mode.


I'm begining to be curious as to if Epic Game's partnership with Nintendo is deeper than we think. If they actually had a say or two in the hardware development and UE4 becomes an offical Switch engine much like UE3 was for the 360 and largely the PS3.

The concept of the Switch is very much simular to what Epic spoke about 5 years ago. With the disapointing leaked specs, there might be a reason some developers have faith in this system.

http://www.cinemablend.com/games/Epic-Games-President-What-Point-Next-Gen-Consoles-34080.html

Just an interesting thought to ponder on.






Recent rumors are also pointing at this sort of thing as well

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Airaku said:
Wyrdness said:
Basically for anyone who doesn't understand it means that the engine does the scaling itself, if you have a game using UE4 and it runs in docked mode the engine itself already has the coding for portable mode for your game saving developers any hassle, so developers only have to focus on getting it to run in docked mode.


I'm begining to be curious as to if Epic Game's partnership with Nintendo is deeper than we think. If they actually had a say or two in the hardware development and UE4 becomes an offical Switch engine much like UE3 was for the 360 and largely the PS3.

The concept of the Switch is very much simular to what Epic spoke about 5 years ago. With the disapointing leaked specs, there might be a reason some developers have faith in this system.

http://www.cinemablend.com/games/Epic-Games-President-What-Point-Next-Gen-Consoles-34080.html

Just an interesting thought to ponder on.



While he was talking about phone's doing that it is pretty interesting that he kind in a way prediected the concept of the Switch. Also I am starting think Nintendo might actually have a game in development that runs on UE4 like say the new 3D Mario or Retro's game. Hell it isn't even out the realm of possiblity since Super Mario Run uses the Unity engine.



animegaming said:
Airaku said:


I'm begining to be curious as to if Epic Game's partnership with Nintendo is deeper than we think. If they actually had a say or two in the hardware development and UE4 becomes an offical Switch engine much like UE3 was for the 360 and largely the PS3.

The concept of the Switch is very much simular to what Epic spoke about 5 years ago. With the disapointing leaked specs, there might be a reason some developers have faith in this system.

http://www.cinemablend.com/games/Epic-Games-President-What-Point-Next-Gen-Consoles-34080.html

Just an interesting thought to ponder on.



While he was talking about phone's doing that it is pretty interesting that he kind in a way prediected the concept of the Switch. Also I am starting think Nintendo might actually have a game in development that runs on UE4 like say the new 3D Mario or Retro's game. Hell it isn't even out the realm of possiblity since Super Mario Run uses the Unity engine.

Correct me if I'm wrong, but wasn't there a rumor around spring or summer about Nintendo being one of the 3 Japanese companies that Epic mentioned to be lined up to us their engine. With Nintendo being the one that "they can absolutely not talk about"? Which means that Nintendo could even have a first party title using UE4. Come to think of it. Pikmin 4 would be fantastic on UE4 due to it's heavy emphasis on its environments.




Airaku said:
animegaming said:

While he was talking about phone's doing that it is pretty interesting that he kind in a way prediected the concept of the Switch. Also I am starting think Nintendo might actually have a game in development that runs on UE4 like say the new 3D Mario or Retro's game. Hell it isn't even out the realm of possiblity since Super Mario Run uses the Unity engine.

Correct me if I'm wrong, but wasn't there a rumor around spring or summer about Nintendo being one of the 3 Japanese companies that Epic mentioned to be lined up to us their engine. With Nintendo being the one that "they can absolutely not talk about"? Which means that Nintendo could even have a first party title using UE4. Come to think of it. Pikmin 4 would be fantastic on UE4 due to it's heavy emphasis on its environments.

I tried seeing if what you said was true but all I found was this.

http://nintendoenthusiast.com/news/new-nintendo-job-position-hints-at-unreal-engine-4-support-for-nx/

 

So they might actually be working on UE4 game.



Miyamotoo said:
bigtakilla said:

^Boom. Truth bomb.

Just this info is suggested that works when you firstly targeting console mode and than scaling down to portable. If UE4 is working like this, than good chances are that all Switch tools and APIs are working in same way.

How you can draw that conclusion based on the source info completely blows my mind. That is some incredibly wishful thinking.



potato_hamster said:
Miyamotoo said:

Just this info is suggested that works when you firstly targeting console mode and than scaling down to portable. If UE4 is working like this, than good chances are that all Switch tools and APIs are working in same way.

How you can draw that conclusion based on the source info completely blows my mind. That is some incredibly wishful thinking.

Yes, definatly is "incredibly wishful thinking" that if one most popular engine is working in way where devs make game for dock mode then downscale to handheld mode, there are good chanches that other Switch tools and APIs are wokring in same way. "good chanches" is defiantly "incredibly wishful thinking",  lol, just chill out.