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Wyrdness said:
Basically for anyone who doesn't understand it means that the engine does the scaling itself, if you have a game using UE4 and it runs in docked mode the engine itself already has the coding for portable mode for your game saving developers any hassle, so developers only have to focus on getting it to run in docked mode.


I'm begining to be curious as to if Epic Game's partnership with Nintendo is deeper than we think. If they actually had a say or two in the hardware development and UE4 becomes an offical Switch engine much like UE3 was for the 360 and largely the PS3.

The concept of the Switch is very much simular to what Epic spoke about 5 years ago. With the disapointing leaked specs, there might be a reason some developers have faith in this system.

http://www.cinemablend.com/games/Epic-Games-President-What-Point-Next-Gen-Consoles-34080.html

Just an interesting thought to ponder on.