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Forums - Nintendo - Why would devs back another underpowered Nintendo console?

A lot of you are sliding right past the part where besthesda (a company who has never released anything on any current Nintendo console because of specs) talked great about the Switch, and said prior to the reveal that they would not work on it AT ALL if it's specs weren't good enough. Regardless of it being a port, they still have shown more support for the Switch than any prior Nintendo console.



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The Switch uses 100% standard mobile ARM based hardware. If the game runs on Switch you basically already have a working IOS / Android port. Who cares about the rage, only the revenue counts.



Lots devs has PS3/360 engines you know. Those can likely easily port to the Switch.

Don't assume "developer support" means all the latest and greatest games. Skyrim (a 5 year old game) being the most heavily emphasized third party game in the trailer probably was a pretty big tip off.

Why the hell would you choose to demo your brand new game system with a 5 year old game? It's because those are the types of games the Switch will actually be getting. 



Well, they will support it considering it's a mobile device from Nintendo, and the Game Boy family, DS and 3DS got pretty good 3rd party support. The question here is if dev companies are seeing it as a 3DS successor and will develop titles just for it or if they are going to port PS4/x1. I bet it`s the first case.



Soundwave said:

Lots devs has PS3/360 engines you know. Those can likely easily port to the Switch.

No you cannot easily port PS3 / PS4 / X1 / 360 games. Because they are not running on ARM architecture so you have to completely rewrite huge parts of the engine. And the ultra low power Switch CPU is much slower than these 4 CPU's are. ARM is extremely weak in CPU performance, this is a proven fact and no wonder can change that.

But you can port Android / IOS games because they are already written for ARM.



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Soundwave said:

Lots devs has PS3/360 engines you know. Those can likely easily port to the Switch.

Don't assume "developer support" means all the latest and greatest games. Skyrim (a 5 year old game) being the most heavily emphasized third party game in the trailer probably was a pretty big tip off.

Why the hell would you choose to demo your brand new game system with a 5 year old game? It's because those are the types of games the Switch will actually be getting. 

360/PS3 ports weren't a winning premise on WiiU - why would it suddenly work on Switch?



I predict NX launches in 2017 - not 2016

fleischr said:
The only logical explanations are:
1. Switch is probably more powerful than currently believed
2. All 3rd parties are in on some ruse to build up hype for the Switch only to disappoint us more than we ever were with the WiiU

3. They're blowing hot air and won't end up giving proper support, besides poor ports, ports of older games and casual fare, as was the case with the Wii and the Wii U.

There is absolutely no reason to think that this will end up differently. Nintendo are in a historically weak position as far as developer incentives go and power argument is only one part of the problem; demographics and relations and past sales are entirely different ones, and probably even more important. I remember reading a thread on GTA VI on Switch, everyone was arguing whether or not it would have the horsepower to run, while all I could think of was; where on earth is the incentive for putting a GTA game on a Nintendo console? Chinatown Wars sold a whooping 90k in its first three weeks on the DS and GTA is probably among the most dismissed major franchises among Nintendo fans online.

So, the only logical explanation is number 3, obviously. The Wii U had developers and publishers "commit" to developing for and supporting the platform, even big ones like Ubisoft and EA, we all know how that went. Leaning on the whole "but the Switch has more positive buzz" doesn't really change much, especially with the cold, hard figures available to us through this site and other sources, which show the reality and market these developers face.



it's an underpowered but easy to develop for system.
WiiU was underpowered, and also a mess, with an outdated architecture and a complicated gimmick.

The gimmick on the switch doesn't require more work, the extra work is only if they decide to use the dock mode and use the extra power , but that's up to them so they don't have to.

But anyway, that doesn't change the fact that many games can't run on Switch, that list doesn't mean every developper on it will release a game, and if they do release a game, let's take for example EA, we have no proof that it will be battlefield or battlefront, it could be fifa or Plant VS zombie.

We'll see in 3 weeks, but right now, my hopes are not high for this console.



perhaps they expect the mobile portion of the idea to sell good and people buying their ports even if inferior to PS4/X1 because it's more a mobile platform



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

fleischr said:
Soundwave said:

Lots devs has PS3/360 engines you know. Those can likely easily port to the Switch.

Don't assume "developer support" means all the latest and greatest games. Skyrim (a 5 year old game) being the most heavily emphasized third party game in the trailer probably was a pretty big tip off.

Why the hell would you choose to demo your brand new game system with a 5 year old game? It's because those are the types of games the Switch will actually be getting. 

360/PS3 ports weren't a winning premise on WiiU - why would it suddenly work on Switch?

There's no gauruntee ports will sell that well on the system this time around, but at least in this case they have the bonus of being portable. 

It's more like think about whether or not developers would've liked to have ported some games to the 3DS ... well now they kinda have that option. 

This is a portable game system as such it is the replacement to the 3DS. Better to look at it in those terms.