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Forums - Nintendo - About 3rd party games on Switch

NATO said:

Consoles can't survive on first party titles alone, regardless of who the manufacturer/developer is. Without third party to fill the gaps you end up with big gaps in the release calendar where your userbase grows increasingly impatient.

 

You may not like to admit it, but it's true, Neither Nintendo, Sony nor Microsoft can be successful on first party alone.

Lets be honest here though Switch is not really going to carve out of a significant portion of console owners. Not many people are going to choose this over a $250 PS4 or XB1 next year. 

It's main audience is going to come from the base of 3DS owners. 



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If this thing is gonna replace my Vita, I'm sure as hell gonna want third parties there.

Just not the ones most people are talking about :P



i would love 3rd party rpg on switch...

if any final fantasy released the same time with the switch i would buy it from them.... easier to travel with switch...
an 16 hour flight on switch would be awesome!



 

CaptainExplosion said:

You mean Ubisoft and EA?

No, I mean Japan.  I didn't buy my Vita for FIFA and Assassin's Creed!



CaptainExplosion said:

And I'm amazed the Vita still gets third party support despite barely outselling the Wii U.

Really?  I'm not.  Sony have always seemed to do a better job at courting third parties & we're talking about the Japan here, where the Vita is going to end up with at least 2 x the WiiU's lifetime sales.



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CaptainExplosion said:
Kresnik said:

No, I mean Japan.  I didn't buy my Vita for FIFA and Assassin's Creed!

And I'm amazed the Vita still gets third party support despite barely outselling the Wii U.

It has a very loyal userbase, specially in Japan, and a lot of small titles and indies can survive there, specially if they are Japan-centric. JRPGs and other niche genres do well there. Plus, I suppose some games can be profitable even with constant PS+ discounts.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

CaptainExplosion said:
Darwinianevolution said:

It has a very loyal userbase, specially in Japan, and a lot of small titles and indies can survive there, specially if they are Japan-centric. JRPGs and other niche genres do well there. Plus, I suppose some games can be profitable even with constant PS+ discounts.

So you're saying Nintendo needs to also do something to make their userbase even more loyal? They're already pretty damn loyal from what I've seen so far.

Nintendo's userbase is one of the most, if not the most, loyal in the industry (probably only surpassed by CoD, FIFA and Apple buyers), but that's not what I'm talking about. The Vita, while lacking 1st party attention and major 3rd party titles, managed to carve a decent niche by itself. Vita users have a plethora of JRPGs, indies and other small games to choose, and they, in turn, support them.

The Switch needs something like that. Nintendo's 1st parties alone will probably get more attention to the Switch than anything the Vita has ever had avalible, but it's not enough, specially in the West. The PS4 and the XBOne are already established there, and the Switch comes after the WiiU disaster. Nintendo needs to distinguish the Switch as a key player by doing something better than these two, and the portable aspect alone will not help get that many western companies on board. If Nintendo manages to become the first and foremost provider of JRPGs and other similar genres, plus its already established 1st party titles, they could get the ball rolling and make the Switch a success. Maybe not a Wii-level one, but you have to start somewhere.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

The console will have a huge Japanese support, its success there is imminent, and of course a ton of Nintendo games, way more than their previous console. Western third parties will try to release games at first to see if the handheld side of the console gives them some extra appeal, they will go out or stay depending on how those sell, but if the console ends up being a success they'll come again soon or later, just probably not with the same games they release on the twins.



NATO said:

Consoles can't survive on first party titles alone, regardless of who the manufacturer/developer is. Without third party to fill the gaps you end up with big gaps in the release calendar where your userbase grows increasingly impatient.

 

You may not like to admit it, but it's true, Neither Nintendo, Sony nor Microsoft can be successful on first party alone.

Nintendo released 25 games in 2016 on Wii U and 3DS. Now imagine if they only needed to support one system instead of two. That's quite a lot, isn't it?



When 3rd parties moved to Sony, it resulted on the PS1 defeating the N64 and Nintendo losing their dominance over the market. This was even more clear with the GC, that suffered greatly against the PS2.

The PS3 was a clearly misstep, so MS managed to grab an equal 3rd party support. That was the difference that made both 360 and X1 do much better than the OG Xbox. Nintendo found success by tapping on a new market of casual players, so they managed to make the Wii a success independently of what 3rd parties thought.

After being a success, the Wii got a healthy 3rd party support until Apple and Google stole that "blue ocean" for themselves. That coincided with the nose-dive on Wii sales.

The Wii U started with a decent 3rd party support. But guess what, gamers who do care about those games don't want to play 30% of them. They want to be sure that they will get ALL 3rd party games. The solutions it to buy a PS4 or X1. The sales of these games on Wii U were damn weak, because the audience moves to Sony and MS some gens ago.

That's why all Nintendo home consoles (except the Wii) sold poorly after the N64. They lost a big part of the market. So they either have to get all (and I mean 100%) those games back on board or they have to find another untapped potential lying unnoticed. The latter is more akin to expecting to win the lottery more than once, so it's not a decent strategy.

Handhelds did not suffer with the lack of support since they are secondary devices to complements a home console. People that have a 3DS are either kids or gamers that already have a PS or XB. Anyway, 3rd party support on handhelds is restricted to spin-offs and inferior versions, so it doesn't matter that much anyway. The same guys that stole the market that bought the Wii also killed the handheld market.

For home consoles, Nintendo would have to regain 3rd party support. That would mean make ports cheap and also pay to force publishers to support its console at least initially. They would have to make a more powerful console that would be basically a PS4/X1 clone. It could still end up with no 3rd party games and be a massive failure since the price would be as high as PS4 and X1.

Switch is a handheld. It's not an hybrid. It's a beefed up 3DS, so expect the same kind of games plus some eventual 3rd party effort or older game port. To compete with smartphones, they added stuff to this handheld that isn't available on phones: packed-in local multiplayer and big screen TV gameplay. They saw 3DS was getting beat by phones, so they added functionality to differentiate Switch from them. As it can be played on TV, it also allows them to keep a foot in home consoles.

So in the end, people will buy PS4s and X1s and maybe get a Switch to play on the go if it is dirty cheap to justify buying a second platform. Japanese market will be an exception since Switch has the potential to be the main platform there. Don't count on a lot of games because of it, since the PS360 era it is clear that the Japanese developers can't be competitive with western devs anymore since they are still stuck on PS2-like games.

Edit: Before people say that there are Nintendo fans that game only on their platforms, I know that. The problem is that the Wii U showed that they are probably a bit more than 10m users, so they won't hold a platform on their own.