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Forums - Nintendo - Nintendo Switch to have VR: the gamepad is also a VR screen.

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Nintendo Switch to have VR: the gamepad is also a VR screen.

Cool idea. 79 56.43%
 
Bad idea. 61 43.57%
 
Total:140
Ljink96 said:
spemanig said:

PSVR's sales are an issue of the product, not the current viability of the tech. I always knew PSVR wouldn't do well. $400 is way too expensive for a mass market accessory with a tiny software landscape.

I honestly don't think the tech is ready to be something that everyone wants to use on a regular basis. It is very frustrating to get up and running,  the software is one and done from my experience, there's a bad psynergy between the device and the majority of gamers. The technology is impressive, I was pleasantly surprised by Batman and The London Heist. I think the price wasn't a huge factor. People will pay for quality and desire. It had quality but nobody really had a need or desire for it. At this point, it's even more gimmicky than the Wii And they need to find a way to make you look less ridiculous while playing. 

What exactly frustrated you setting up the PSVR? Even a pre-schooler should be able to follow the Quick Start Guide, the big pictures are self-explanatory.



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UB05secretAlt said:
spemanig said:

PSVR's sales are an issue of the product, not the current viability of the tech. I always knew PSVR wouldn't do well. $400 is way too expensive for a mass market accessory with a tiny software landscape.

Actually is cheaper then a new TV (like 4k TV). And its better. Shouldnt be a big issue.

As soon sony get those things in stock and more and more people are able to test it, it will do very well. Sure, it wont outsell the Ps4, but im sure we will have 5-10 Mio at the end of 2017. And thats good numbers for brand new tech,

 

The first television sold ALOT less in the beginning. And now a days everybody has one.

But it is. I don't know how many ways that can be said. It doesn't matter how much it is compared to a TV. It isn't replacing a TV. It's a supplementary device with a limited pool of compatible software being sold at a premium. It is literally the biggest issue.

I said this before and I'll say it again - VR will never be anything more than a niche product until someone can sell it for $200, and that would be for a premium experience. VR will never take off at $400. It doesn't matter if everyone in the world tries and loves it. Normal people aren't going to drop $400 for supplemental tech. There's no way in hell PSVR is reaching 10m by the end of 2017. Not for $400 plus PS Camera plus Move. If it hits 3m by that time, I'd consider it a screaming success. That's abysmal.

Like I said in the post you directly quoted PSVR's sales are an issue of the product, not the tech. Of course VR will be bigger in the future, but not because of a $400 VR headset.



spemanig said:
UB05secretAlt said:

Actually is cheaper then a new TV (like 4k TV). And its better. Shouldnt be a big issue.

As soon sony get those things in stock and more and more people are able to test it, it will do very well. Sure, it wont outsell the Ps4, but im sure we will have 5-10 Mio at the end of 2017. And thats good numbers for brand new tech,

 

The first television sold ALOT less in the beginning. And now a days everybody has one.

But it is. I don't know how many ways that can be said. It doesn't matter how much it is compared to a TV. It isn't replacing a TV. It's a supplementary device with a limited pool of compatible software being sold at a premium. It is literally the biggest issue.

I said this before and I'll say it again - VR will never be anything more than a niche product until someone can sell it for $200, and that would be for a premium experience. VR will never take off at $400. It doesn't matter if everyone in the world tries and loves it. Normal people aren't going to drop $400 for supplemental tech. There's no way in hell PSVR is reaching 10m by the end of 2017. Not for $400 plus PS Camera plus Move. If it hits 3m by that time, I'd consider it a screaming success. That's abysmal.

Like I said in the post you directly quoted PSVR's sales are an issue of the product, not the tech. Of course VR will be bigger in the future, but not because of a $400 VR headset.

Nope. It will replace TV.

Not in all cases but certainly in most gaming scenarios (portable might stay flat).

 

Its like Television. The first television hadnt much content either, all stuff were on radio.

Its not even long ago were there were just 3 programs in television that hadnt even send programm 24 hours per day.

 

And still, TV sell for way more then 200 bucks.

 

The future will have VR devices  with 4k screens, as sharp as modern fullHD television. Wireless. Smaller and ligher and very comfortable to wear. 

All this is right, but that wont stop VR from beein successfull right now as well.

 

Television were successful before they went flat and HD as well.



Conina said:
Ljink96 said:

I honestly don't think the tech is ready to be something that everyone wants to use on a regular basis. It is very frustrating to get up and running,  the software is one and done from my experience, there's a bad psynergy between the device and the majority of gamers. The technology is impressive, I was pleasantly surprised by Batman and The London Heist. I think the price wasn't a huge factor. People will pay for quality and desire. It had quality but nobody really had a need or desire for it. At this point, it's even more gimmicky than the Wii And they need to find a way to make you look less ridiculous while playing. 

What exactly frustrated you setting up the PSVR? Even a pre-schooler should be able to follow the Quick Start Guide, the big pictures are self-explanatory.

I'm just compiling complaints from other reviews I've read. I personally have no issue hooking it up but I'm just taking into consideration other people's experience with the device. 



First of all, Switch needs to have at least a 1080p screen with a refresh rate of 120hz and rgb pixel arrangment, and tegra is expected to perform at that level with an onboard battery... people are really buying into this!

PS. right now the sweet spot for a vr screen is 1080p 5.7" which is what PSVR is and is helped by RGB, and I assume Switch is 6.6" screen!? not even a rgb pixel arrangement will help with the screen door effect.



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spemanig said:
Ljink96 said:

I honestly don't think the tech is ready to be something that everyone wants to use on a regular basis. It is very frustrating to get up and running,  the software is one and done from my experience, there's a bad psynergy between the device and the majority of gamers. The technology is impressive, I was pleasantly surprised by Batman and The London Heist. I think the price wasn't a huge factor. People will pay for quality and desire. It had quality but nobody really had a need or desire for it. At this point, it's even more gimmicky than the Wii And they need to find a way to make you look less ridiculous while playing. 

No, people won't pay for quality. People will pay for accessibility. $400 is way to high. That's obvious from how PSVR has done. Like I said, the software is a problem, too. Most of VR's software is experimental demo-tier stuff. Nintendo would tackle both issues. $400 is too much for an accessory like this to reach the mass market, but $50-$100 wouldn't be. Nintendo would bring compelling and complete software meant to sell the experience and keep them coming indefinitely, which is something VR needs desperately.

No one's buying a $400 device on a $300 console with $100 accessories to play a small handful of neat VR demos with a few good random IP no one's ever heard of here and there. They absolutely would pay $99 on a $250 console to play a steady line up of compelling VR exclusives from recognizable IP. Niche vs. the mass market. It doesn't matter if it's inferior and it doesn't matter if it's "gimmicky." It matters if people will buy it, and for only $99 and a promise that recognizable franchises like Star Fox, Metroid Prime, Mario Kart, F-Zero, Pilot Wings, Excitebike, Waverace, and Punch Out would appear with VR support, as well as something new in the vein of Wii Sports to bundle in with the hardware, they absolutely would.

The mass market doesn't care about having the highest quality product, and they never will. They only care about "good enough." For only $99 with all the software I just mentioned on top of all the third party support they'd garner from being the first to make VR an actually lucrative mass market buisness venture, Switch VR would be more than good enough. The cheaper something is, the less it has to do to impress you.

You have a lot of faith in Nintendo, yet I'm skeptical about what the hardware can deliver beyond quick pass it around experiences. Longer game sessions rely on a comfortable light weight fit and rock steady tracking. Tbh, psvr doesn't meet those requirements. I don't have a problem with it but I do see the problems.

Rotational gyro drift is real and you need to reset the device every so often. Most of the time it behaves or stays within 10-15 degrees deviation, sometimes it goes really wrong, like when my wife was trying Tethered and ended up having to face backwards on the couch. I've also had races in DC VR ending up sitting sideways to look out the front window. Positional drift depends on the setup, yet in DC VR it only takes a few laps to not be centered behind the wheel anymore or sunk into the seat. A dedicated reset viewpoint button is a must. (hold down options on psvr) So how is Switch going to do that without any external anchoring?

In non cockpit games where you move your head around a lot, the headset will slip, in some game I have to push it back up every few minutes. A heavier device hanging in front of you will make that worse. Text is uncomfortable to read on 1080p headsets, on 720p it will be worse. Yet maybe Nintendo will break tradition and switch to fully voiced games.

Don't get me wrong, I love it, I play it every day and have had 3 hour sessions with the headset on. (Leaving the headband pattern imprinted on my head lol) I'm used to turning the headset off and back on to reset the tracking and have found the sweet spot for the camera and correct ambient light level to get the best results.

Initial impressions are easy, putting the headset on the first time is amazing. Keeping people interested is a much harder challenge. For that it must be easy and comfortable to use long term. I don't see how Switch can provide that. But I love to be proved wrong!



taus90 said:
First of all, Switch needs to have at least a 1080p screen with a refresh rate of 120hz and rgb pixel arrangment, and tegra is expected to perform at that level with an onboard battery... people are really buying into this!

PS. right now the sweet spot for a vr screen is 1080p 5.7" which is what PSVR is and is helped by RGB, and I assume Switch is 6.6" screen!? not even a rgb pixel arrangement will help with the screen door effect.

Vive and Occulus only need 90Hz. The Switch screen isn't important if the headset has it's own screen.

What resolution do you think Switch could run StarFox (SNES) at? Assuming 90Hz.

1080p, 1440p, 4K?



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UB05 said:
Netyaroze said:

Yes I used them I bought an Oculus Rift CV1 as soon as it released and used the DK1 and 2 when they launched. The CV1 has of all the three consumer Vr headets which I used extensively the best resolution yet its still far from good. We absolutely NEED dual 4ks for VR to get somewhere. 

Obviously lying. The Rift has exactly the same display as the Vive.

The PSVR has the lowest SDE on all devices.

 

Why do people keep lying? I dont get it

If you would have a clue you would understand that PSVR has less SDE but ALSO less Resolution. This is because the PSVR has more subpixels but less Pixels then Oculus or Vive. 

You never tried either Vive or the Rift apparently because if you would have you would be aware of the differences. The Vive has a bigger FOV but less Pixels per Arc and thats due to the difference in the lense. 

I posted about VR already 2013 you can check my post history. I am a VR supporter of the earliest hour (second Wave VR). And was one of the first to be hyped. But not acknowledging VRs problems will not help anyone. The Technology is in its earliest stages. And its better to inform people honestly that there are issues that will bother them. Resolution, Comfort and FOV is one of those things. It has to be improved. 



Pyro as Bill said:
taus90 said:
First of all, Switch needs to have at least a 1080p screen with a refresh rate of 120hz and rgb pixel arrangment, and tegra is expected to perform at that level with an onboard battery... people are really buying into this!

PS. right now the sweet spot for a vr screen is 1080p 5.7" which is what PSVR is and is helped by RGB, and I assume Switch is 6.6" screen!? not even a rgb pixel arrangement will help with the screen door effect.

Vive and Occulus only need 90Hz. The Switch screen isn't important if the headset has it's own screen.

What resolution do you think Switch could run StarFox (SNES) at? Assuming 90Hz.

1080p, 1440p, 4K?

Clearly the Switch tablet screen is the screen used in the visor and you can see that in the patent images. It's only a 6" tablet marginally larger than many phones and below the 7" tablet size which used to be the minimum. It's a good compromise size between portability and functionality and ideal for a VR visor.

Switch seems capable of delivering last gen gameplay and graphics in VR and I'm more than happy with that. Seems a great introduction to VR and should be ok for VR with all but small children. People seem to be working hard to spin this as a negative but even if you don't love VR like myself it still functions as a home console for tv and a very powerful portable console. The VR feature has taken me from sitting on the fence regarding Switch to a definite buyer almost. I really just need a few good VR games to seal the deal so to speak. In the UK I suspect the £200 price point is the switch without VR visor and the £250 price point includes it.



bonzobanana said:
Pyro as Bill said:

Vive and Occulus only need 90Hz. The Switch screen isn't important if the headset has it's own screen.

What resolution do you think Switch could run StarFox (SNES) at? Assuming 90Hz.

1080p, 1440p, 4K?

Clearly the Switch tablet screen is the screen used in the visor and you can see that in the patent images. It's only a 6" tablet marginally larger than many phones and below the 7" tablet size which used to be the minimum. It's a good compromise size between portability and functionality and ideal for a VR visor.

Switch seems capable of delivering last gen gameplay and graphics in VR and I'm more than happy with that. Seems a great introduction to VR and should be ok for VR with all but small children. People seem to be working hard to spin this as a negative but even if you don't love VR like myself it still functions as a home console for tv and a very powerful portable console. The VR feature has taken me from sitting on the fence regarding Switch to a definite buyer almost. I really just need a few good VR games to seal the deal so to speak. In the UK I suspect the £200 price point is the switch without VR visor and the £250 price point includes it.

If Nintendo is indeed going to sell NS VR, they will need a game like wii sports. Or at the very minimum a VR experience with BOTW. Should that exist, then i could see something like 10 millions sales of the NS for the VR se - provided the device sells like 50-60 Mil in that situation. Attach rate of 1/5 in short.



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