By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Is Switch's processing power important to you?

 

Is it?

Very, I won't buy it if it's weak 171 25.26%
 
Moderately so 281 41.51%
 
Not really 127 18.76%
 
No, power doesn't matter to me 63 9.31%
 
No, cos I'm not buying one 35 5.17%
 
Total:677

I think Switch could also use PS4-like (some XB1 games also utilize something similar to this) checkerboard style rendering.

That way, a game rendering at 720p could basically boost up to a 1080p image (or close), which only having to render half the pixels.

Nvidia are he best graphics engineers in the world they likely have something as good as what Sony/AMD came up with if not better.



Around the Network
Miyamotoo said:
curl-6 said:

Whether we call them "current gen" or not doesn't really matter though. Any system will naturally be compared against other consoles with which is coexists, like Wii U was with PS3/360. But since Switch is launching more than three years after PS4/Xbone and at the same time as Pro/Scorpio, it's inevitably going to be compared with the latter.

If Switch is indeed x3 more powerful than Wii U, I don't think 1080p would offer the best results; even Xbox One's sweet spot is below that. With that much horsepower you could draw some really nice graphics at 720p, but at 1080p detail/effects would not be that far beyond Wii U. Remember, 1080p is twice as many pixels as 720p, so just going from 720p to 1080p will cut your power in half.

Yes, we definatly go in cyrcles so this is my last reply on this matter (just read my previous posts), offcourse thats matter becuse when Pro/Scorpio arived on market PS3/Xbox360 become last gen, while PS4/XB1 will be curent gen consoles alongside with Pro/Scorpio and they will continue to have full suport with all same games atleast until next gen arives, and XB1/PS4 will be continue to be much more popular and much more better selling consoles on market compared to Pro/Scorpio. Totally different situation with Wii U compared to PS3/Xbox 360 and XB1/PS4.

I was talking about Nintendo games, and Nintendo usually don't use realistic graphics that is demanding like MS/Sony and majority of 3rd partie games. Similar graphic level of Nintendo Wii U games just running at 1080p with AA and some more details/effects would be great.

In terms of actual power, the gap has not significantly changed though.

Even Nintendo games I think would benefit from using Switch's power on things other than 1080p, like higher resolution textures, anisotropic filtering, more overall detail and higher grade effects, etc. 1080p means sacrificing over half your fillrate compared to 720p.



Soundwave said:
I think Switch could also use PS4-like (some XB1 games also utilize something similar to this) checkerboard style rendering.

That way, a game rendering at 720p could basically boost up to a 1080p image (or close), which only having to render half the pixels.

Nvidia are he best graphics engineers in the world they likely have something as good as what Sony/AMD came up with if not better.

I don't think that's a good idea, such methods tend to product ugly artefacts. Just straight 720p or 900p with high quality AA would be good enough.



curl-6 said:
Miyamotoo said:

Yes, we definatly go in cyrcles so this is my last reply on this matter (just read my previous posts), offcourse thats matter becuse when Pro/Scorpio arived on market PS3/Xbox360 become last gen, while PS4/XB1 will be curent gen consoles alongside with Pro/Scorpio and they will continue to have full suport with all same games atleast until next gen arives, and XB1/PS4 will be continue to be much more popular and much more better selling consoles on market compared to Pro/Scorpio. Totally different situation with Wii U compared to PS3/Xbox 360 and XB1/PS4.

I was talking about Nintendo games, and Nintendo usually don't use realistic graphics that is demanding like MS/Sony and majority of 3rd partie games. Similar graphic level of Nintendo Wii U games just running at 1080p with AA and some more details/effects would be great.

In terms of actual power, the gap has not significantly changed though.

Even Nintendo games I think would benefit from using Switch's power on things other than 1080p, like higher resolution textures, anisotropic filtering, more overall detail and higher grade effects, etc. 1080p means sacrificing over half your fillrate compared to 720p.

Like I wrote in my previous posts, dont agree, no need for repeating..

Of Course, and something similar goes for 720p vs 480p and so on, but Switch coming in 2017. where 1080p is standard for games and we even entering 4k waters with Pro/Scorpio, so I dont think Nintendo will again 720p resolution with Switch and I very doubt they would go for 900p resolution like a standard resolution.



Miyamotoo said:
curl-6 said:

In terms of actual power, the gap has not significantly changed though.

Even Nintendo games I think would benefit from using Switch's power on things other than 1080p, like higher resolution textures, anisotropic filtering, more overall detail and higher grade effects, etc. 1080p means sacrificing over half your fillrate compared to 720p.

Like I wrote in my previous posts, dont agree, no need for repeating..

Of Course, and something similar goes for 720p vs 480p and so on, but Switch coming in 2017. where 1080p is standard for games and we even entering 4k waters with Pro/Scorpio, so I dont think Nintendo will again 720p resolution with Switch.

Most Xbox One releases are still not 1080p, and even some PS4 games are not. Battlefield 1 was sub-1080p on both, as was Titanfall 2, Mirror's Edge Catalyst, Star Wars Battlefront, Asassin's Creed Syndicate and Unity, Battlefield Hardline and 4, Watch Dogs...



Around the Network
curl-6 said:
Miyamotoo said:

Like I wrote in my previous posts, dont agree, no need for repeating..

Of Course, and something similar goes for 720p vs 480p and so on, but Switch coming in 2017. where 1080p is standard for games and we even entering 4k waters with Pro/Scorpio, so I dont think Nintendo will again 720p resolution with Switch.

Most Xbox One releases are still not 1080p, and even some PS4 games are not. Battlefield 1 was sub-1080p on both, as was Titanfall 2, Mirror's Edge Catalyst, Star Wars Battlefront, Asassin's Creed Syndicate and Unity, Battlefield Hardline and 4, Watch Dogs...

Resolution of XB1 are all over the place, going from 720p, 792p, 900p and 1080p, but bigger number of XB1 game are in 1080p compared to other resolutions, while 90% of PS4 games are 1080p.



Miyamotoo said:
curl-6 said:

Most Xbox One releases are still not 1080p, and even some PS4 games are not. Battlefield 1 was sub-1080p on both, as was Titanfall 2, Mirror's Edge Catalyst, Star Wars Battlefront, Asassin's Creed Syndicate and Unity, Battlefield Hardline and 4, Watch Dogs...

Resolution of XB1 are all over the place, going from 720p, 792p, 900p and 1080p, but bigger number of XB1 game are in 1080p compared to other resolutions, while 90% of PS4 games are 1080p.

Multiplats generally run at 900p on Xbox One, and sometimes even lower. Even a lot of its exclusives fall short of 1080p, like Ryse (900p) Dead Rising 3, (720p) Quantum Break, (720p) Sunset Overdrive, (900p) and Halo 5. (Dynamic, but down to 1152x810)



bonzobanana said:
Miyamotoo said:

You dont know what are you talking about, Wii U had two Batmans, two Assasins Creeds, two Call Of Dutys, Mass Effect 3, Deus EX, Need For Speed, Watch Dogs...so if Wii U had all those games actually it's totally ludicrous thinking that platform that will be more attractive for 3rd party developers (better sales and more popular platform, easier work and porting for Switch compared to Wii U, games in handhed mode also...), will not have any major 3rd party releases especially if we know that list of Switch partners and supporters is actually much stronger than Wii Us one.

Yes but those games sold appallingly badly and they performed very poorly on the wii u hardware for most of those titles due to low cpu performance of the wii u. Some third party developers made good money by making low cost development titles for wii u of the right genre, dance, puzzle, platform etc and I think publishers will have a better grasp of the Switch market this time around. There seems to be arguments between no third party and lots of third party titles for Switch but surely the reality will be some 3rd party titles with a few AAA titles that are technically possible and sell such huge numbers on the major formats that there is still good money to be made on the conversion cost and reduced number sold.

There is also the way game sales work. If you have games available early on the release of a new console they often sell well, even poor titles as the person who purchased the console is looking to buy quite a few titles at the beginning so a console might sell with 3-4 extra games then it tapers off in games sold until the console has sold major numbers on the marketplace.

So it often makes sense to support a new console at launch and there may even be a legal requirement based on being provided a development kit but then publishers have to make a choice whether to continue to support which often they don't. You saw this with the wii u and many other consoles of the past.

However again I would state the Switch will get games from both Nintendo's portable game studios and full console studios and development teams plus it will get enhanced versions of android and ios games thanks to its arm processors. Those games will get decent controls and higher graphic fidelity plus its capable of easy conversions from xbox 360 and ps3. Also third party support is likely going to be great from Japan where the portable format is so important. I personally don't think it will get or need third party games from the pc, ps4 or xbox one and you wouldn't want them anyway because they will be rubbish versions.

That's pretty much the prayer I'm holding on too and Switches best chances at staying relevant. Get good AA support with some deals made for a few exclusive AAA titles. Barage the system with great Nintendo 1st party early and get consoles in homes. 



curl-6 said:
Miyamotoo said:

Resolution of XB1 are all over the place, going from 720p, 792p, 900p and 1080p, but bigger number of XB1 game are in 1080p compared to other resolutions, while 90% of PS4 games are 1080p.

Multiplats generally run at 900p on Xbox One, and sometimes even lower. Even a lot of its exclusives fall short of 1080p, like Ryse (900p) Dead Rising 3, (720p) Quantum Break, (720p) Sunset Overdrive, (900p) and Halo 5. (Dynamic, but down to 1152x810)

I numbered around 30-35 1080p games, around 20 900p games and around 10 games that have lower resolution than 900p.

http://www.ign.com/wikis/xbox-one/PS4_vs._Xbox_One_Native_Resolutions_and_Framerates



If Nintendo has the following

Japan:

Final Fantasy series
Dragon Quest series
Monster Hunter series
Tekken/Soul Calibur series
Resident Evil series
Yokai Watch series
Kingdom Hearts
+ some more nichey Japanese titles

The West (must haves)
Madden NFL and FIFA
Minecraft

The West (3 or 4 of these franchises is good):

Batman Arkham
Call of Duty
Grand Theft Auto
Red Dead Revolver
Assassin's Creed
Elder Scrolls/Skyrim
Mass Effect
Battlefield
Star Wars: Battlefront
Destiny
Mortal Kombat
NBA 2K


If Nintendo can get even 3-4 titles of above block of franchises regularly to their platform ... that would be OK.

I want all the Japanese support though. If XBox One can have most of those franchises, Switch, which is going to be the market leader in Japan should have them too. The only reason to deny them is if the games are simply unworkable on Switch, and I'm beginning to believe more and more that that is not an issue. Sure some compromises may have to be made but so what, a lot of games are compromised from their PC versions to run on PS4 and then on XBox One.

This is not the PS3/360/Wii or even PS4/XB1/Wii U anymore, the gap is much, much smaller now. I don't want to hear excuses from Japanese devs, not this time. If Switch was the no.1 platform in the US or Europe, you bet your ass it would get every multiplat because every major company's board of directors would insist on support in the West.